-
Notifications
You must be signed in to change notification settings - Fork 0
/
Buildscr
153 lines (133 loc) · 6.55 KB
/
Buildscr
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
# -*- sh -*-
# Build script to build Puzzles.
module puzzles
# First build some local binaries, to run the icon build.
in puzzles do perl mkfiles.pl
in puzzles do make
# Now build the screenshots and icons.
in puzzles/icons do xvfb-run -s "-screen 0 1024x768x24" make web winicons gtkicons
# Re-run mkfiles.pl now that it knows the icons are there.
in puzzles do perl mkfiles.pl
# Destroy the local binaries, mostly to avoid wasting network
# bandwidth by transferring them to the delegate servers.
in puzzles do make clean
# Build the OS X .dmg archive.
# 2012-04-03: commented out because my Mac is dead.
#delegate osx
# in puzzles do make -f Makefile.osx clean
# in puzzles do make -f Makefile.osx release VER=-DREVISION=$(revision)
# return puzzles/Puzzles.dmg
#enddelegate
# Build the Windows binaries and installer, and the CHM file.
in puzzles do make -f Makefile.doc clean
in puzzles do make -f Makefile.doc chm
in puzzles do make -f Makefile.doc # build help file for installer
in puzzles do perl winiss.pl $(revision) wingames.lst > puzzles.iss
delegate windows
# Ignore the poorly controlled return value from HHC, and instead
# just test that the output file was generated.
in puzzles do hhc puzzles.hhp; test -f puzzles.chm
# FIXME: Cygwin alternative?
in puzzles do cmd /c 'vcvars32 & nmake -f Makefile.vc clean'
in puzzles do cmd /c 'vcvars32 & nmake -f Makefile.vc VER=-DREVISION=$(revision)'
# Build installer.
in puzzles do iscc puzzles.iss
return puzzles/puzzles.chm
return puzzles/*.exe
return puzzles/Output/setup.exe
enddelegate
in puzzles do chmod +x *.exe
# Build the Pocket PC binaries and CAB.
#
# NOTE: This part of the build script requires the Windows delegate
# server to have the cabwiz program on its PATH. This will
# typically be at
#
# C:\Program Files\Windows CE Tools\WCE420\POCKET PC 2003\Tools
#
# but it might not be if you've installed it somewhere else, or
# have a different version.
#
# NOTE ALSO: This part of the build is commented out, for the
# moment, because cabwiz does unhelpful things when run from within
# a bob delegate process (or, more generally, when run from any
# terminal-based remote login to a Windows machine, including
# Cygwin opensshd and Windows Telnet). The symptom is that cabwiz
# just beeps and sits there. Until I figure out how to build the
# .cab from an automated process (and I'm willing to consider silly
# approaches such as a third-party CAB generator), I don't think I
# can sensibly enable this build.
#in puzzles do perl wceinf.pl wingames.lst > puzzles.inf
#delegate windows
# in puzzles do cmd /c 'wcearmv4 & nmake -f Makefile.wce clean'
# in puzzles do cmd /c 'wcearmv4 & nmake -f Makefile.wce VER=-DREVISION=$(revision)'
# # Nasty piece of sh here which saves the return code from cabwiz,
# # outputs its errors and/or warnings, and then propagates the
# # return code back to bob. If only cabwiz could output to
# # standard error LIKE EVERY OTHER COMMAND-LINE UTILITY IN THE
# # WORLD, I wouldn't have to do this.
# in puzzles do cat puzzles.inf
# in puzzles do cmd /c 'wcearmv4 & bash -c cabwiz puzzles.inf /err cabwiz.err /cpu ARMV4'; a=$$?; cat cabwiz.err; exit $$a
# return puzzles/puzzles.armv4.cab
#enddelegate
# Build the help file and the HTML docs.
in puzzles do make -f Makefile.doc clean # remove CHM-target HTML
in puzzles do make -f Makefile.doc # and rebuild help file...
in puzzles do mkdir doc
in puzzles do mkdir devel
in puzzles/doc do halibut --html -Chtml-contents-filename:index.html -Chtml-index-filename:indexpage.html -Chtml-template-filename:%k.html -Chtml-template-fragment:%k ../puzzles.but
in puzzles/devel do halibut --html -Chtml-contents-filename:index.html -Chtml-index-filename:indexpage.html -Chtml-template-filename:%k.html -Chtml-template-fragment:%k ../devel.but
# Move the deliver-worthy Windows binaries (those specified in
# wingames.lst, which is generated by mkfiles.pl and helpfully
# excludes the command-line auxiliary utilities such as solosolver,
# and nullgame.exe) into a subdirectory for easy access.
in puzzles do mkdir winbin
in puzzles do mv `cut -f1 -d: wingames.lst` winbin
# Make a zip file of the Windows binaries and help files.
in puzzles do zip -j puzzles.zip winbin/*.exe puzzles.chm puzzles.hlp puzzles.cnt
# Create the source archive. (That writes the archive into the
# _parent_ directory, so be careful when we deliver it.)
in puzzles do ./makedist.sh $(revision)
ifneq "$(JAVA_UNFINISHED)" "" in puzzles do perl -i~ -pe 'print "!srcdir unfinished/\n" if /!srcdir icons/' Recipe
ifneq "$(JAVA_UNFINISHED)" "" in puzzles do ln -s unfinished/group.R .
ifneq "$(JAVA_UNFINISHED)" "" in puzzles do perl mkfiles.pl
# Build the Java applets. This requires .bob.conf on the master
# build machine to have defined the variable NESTEDVM pointing at
# the top-level directory of an installation of the NestedVM
# compiler and tools.
in puzzles do make -f Makefile.nestedvm NESTEDVM=$(NESTEDVM) VER=-DREVISION=$(revision)
# Build the Javascript applets. Since my master build machine doesn't
# have the right dependencies installed for Emscripten, I do this by a
# delegation.
in puzzles do mkdir js # so we can tell output .js files from emcc*.js
delegate emscripten
in puzzles do make -f Makefile.emcc OUTPREFIX=js/ clean
in puzzles do make -f Makefile.emcc OUTPREFIX=js/
return puzzles/js/*.js
enddelegate
# Set up .htaccess containing a redirect for the archive filename.
in puzzles do echo "AddType application/octet-stream .chm" > .htaccess
in puzzles do echo "AddType application/octet-stream .hlp" >> .htaccess
in puzzles do echo "AddType application/octet-stream .cnt" >> .htaccess
in . do set -- puzzles*.tar.gz; echo RedirectMatch temp '(.*/)'puzzles.tar.gz '$$1'"$$1" >> puzzles/.htaccess
in puzzles do echo RedirectMatch temp '(.*/)'puzzles-installer.exe '$$1'puzzles-r$(revision)-installer.exe >> .htaccess
# Phew, we're done. Deliver everything!
deliver puzzles/icons/*-web.png $@
deliver puzzles/winbin/*.exe $@
deliver puzzles/.htaccess $@
deliver puzzles/doc/*.html doc/$@
deliver puzzles/devel/*.html devel/$@
#deliver puzzles/Puzzles.dmg $@ # 2012-04-03 commented out, see above
deliver puzzles/puzzles.chm $@
deliver puzzles/puzzles.hlp $@
deliver puzzles/puzzles.cnt $@
deliver puzzles/puzzles.zip $@
deliver puzzles/Output/setup.exe puzzles-r$(revision)-installer.exe
deliver puzzles/*.jar java/$@
deliver puzzles/js/*.js js/$@
deliver puzzles/html/*.html html/$@
deliver puzzles/html/*.pl html/$@
# deliver puzzles/puzzles.armv4.cab $@ # (not built at the moment)
# This one isn't in the puzzles subdir, because makedist.sh left it
# one level up.
deliver puzzles*.tar.gz $@