Very sticky
#283
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Sorry, the issue was something completely different, this works! I did a hit detection which with some raycasting and had some weird code in place with SemeTransparentBlock, so you can just ignore my request here and delete it. |
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I tried to implement semi transparent blocks, where you can jump through from below and stand if you are on it.
I did it simply by checking if y of the character (a capsule) is above the block I want to walk on. But it sticks like on honey and jumping is not possible as I stick so hard on it. This is the code.
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