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Got it figured Solution: What worked was in the texture tab to go Sampling > select Interpolation checkbox √ If anyone cares to explain why this worked I wouldn't mind a bit! |
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Hi all!
Huge ups again to domlysz for creating this.
I have a weird issue, I'm getting this gridding effect when I go import > georeferenced raster > DEM as displacement texture
I have confirmed that my data is good and does not have the grid in the DEM, I can use the same data to create a perfect mesh displacement when done manually (using local coords not UV) but when I go through blenderGIS and do this using a UV displacement map I get this issue.
Any thoughts? Anything at all
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