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I downloaded 88k tiles and my computer sat for hours. I wanted to know how long should it take to finalize the stitching of the images together before it creates a plane and the copy pastes the stitched together image on it? I waited like 2+ hours and it didn't complete. How would I check to make sure that it is doing what it should be doing? I realize there's a console but I'm new to Blender and only using it for a basic purpose. BlenderGIS |
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Stitching should be relatively fast, I think in your case it just fails because the images you trying to build is too large. Zoom 23 as you say in #555 is a very high resolution, at this scale one pixel represents 25cm. The stitching process require putting all tiles in memory so at this scale you can easily freezing the system with a too large area. Even if the stitching process complete, I don't think Blender will be able to handle such a wide texture because it's not designed for. So the real question is : do you really need this level of detail for your area of interest ? Keep in mind : rendering a large area will not necessarily benefit of a very detailed texture, and Blender is not a GIS system designed to handle large geographic dataset. So as a now advertised user your job is to find the best balance between your area of interest and the level of detail required for your project, but neither the addon nor blender will give you both a very large area and an high level of detail. |
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88000 tiles of 256px at 0.00025km per pixel represents a square of 2816 * 2816 km, this is really too ambitious, this image will require 1 516 765 Go to fit in memory ! |
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Stitching should be relatively fast, I think in your case it just fails because the images you trying to build is too large. Zoom 23 as you say in #555 is a very high resolution, at this scale one pixel represents 25cm. The stitching process require putting all tiles in memory so at this scale you can easily freezing the system with a too large area. Even if the stitching process complete, I don't think Blender will be able to handle such a wide texture because it's not designed for. So the real question is : do you really need this level of detail for your area of interest ? Keep in mind : rendering a large area will not necessarily benefit of a very detailed texture, and Blender is not …