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Remove the need for the external build script Mason by using Rust's new assembly code macros. We use
global_asm!()
for now to import assembly files during compilation though in future, we could switch toasm!()
to inline assembly code within platform-specific source. The benefit of this is that we let the Rust toolchain handle the assembly and linking of .s filesFix zeroing of supervisor-level code BSS areas. We zeroed too much, overwriting data needed for dynamic relocation.
Automatically use Rust's
nightly
toolchain release channel