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Incorrect example in Custom Effect Modifiers section #68

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natanmaia95 opened this issue Nov 7, 2024 · 0 comments
Open

Incorrect example in Custom Effect Modifiers section #68

natanmaia95 opened this issue Nov 7, 2024 · 0 comments
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bug Something isn't working good first issue Good for newcomers

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@natanmaia95
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The screenshot below suggests you can use node paths to autoloads, which are usually found in the game's root viewport, to call functions from in this way:
image
It even uses something similar to the usual path, "root/AutoloadName". It does not work that way, however:
image
The actual behavior is finding a node relative to Dialogic's Text subsystem node, not the root viewport.
image

To obtain a node from a root viewport path you need to use /root/AutoloadName instead. The first slash is the difference.
This example should be fixed or removed.

@Jowan-Spooner Jowan-Spooner added bug Something isn't working good first issue Good for newcomers labels Nov 11, 2024
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