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The screenshot below suggests you can use node paths to autoloads, which are usually found in the game's root viewport, to call functions from in this way:
It even uses something similar to the usual path, "root/AutoloadName". It does not work that way, however:
The actual behavior is finding a node relative to Dialogic's Text subsystem node, not the root viewport.
To obtain a node from a root viewport path you need to use /root/AutoloadName instead. The first slash is the difference.
This example should be fixed or removed.
The text was updated successfully, but these errors were encountered:
The screenshot below suggests you can use node paths to autoloads, which are usually found in the game's root viewport, to call functions from in this way:
It even uses something similar to the usual path, "root/AutoloadName". It does not work that way, however:
The actual behavior is finding a node relative to Dialogic's Text subsystem node, not the root viewport.
To obtain a node from a root viewport path you need to use
/root/AutoloadName
instead. The first slash is the difference.This example should be fixed or removed.
The text was updated successfully, but these errors were encountered: