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Hello, first thing, you marked this as a General discussion instead of a Question, if you can, you should fix that. You can either use a script in your own game to handle the portraits or extend your own custom portraits. |
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Hey, this might be a bit late, but for anyone that comes across this like me, i have managed to solved it (not the best possible solution i am sure, i am still new at godot and dialogic).
Hope this helps! |
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I am trying to implement the design of when there are 2 or more characters on the scene, only the character that is speaking will have normal modulated colors, while the characters who aren't speaking will grey out but not removed from the scene (I decided to use modulate to darken the portraits). Which part of the script should I look into? Or any better solution?
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