Themes allow you to set how your dialogue looks, sounds, and behaves.
At the top of the Theme Editor you have a preview field. Here, you can set the text to be previewed, the speaker of the preview, and force a preview refresh.
The settings are sorted into different sections. Most are self-explanatory, but some require a little more in the way of explanation.
Allows you to set the look and behavior of the text inside the dialog box.
Sets the individual margin between the border of the box and the edge the dialog text for a given side.
Using this setting, you can change the speed at which the text is shown. Bigger values will result in a slower speed. Setting this to 0 will result in the text instantly appearing.
Use this to align the text inside the box.
If you enable this mode, there will always only be one portrait visible. This will be the portrait of the character who is currently speaking.
If enabled, the dialog box will not delete itself after the last event. Instead you will need to remove it manualy. Usefull if the box is intergrated into your design and should never vanish.
You may choose either a solid color or a texture for the background of the box. For the texture, you can also change its modulation.
Allows you to configure 9-Patch Rectangle support on the approprate sides of your image. See this tutorial for details on how a 9-patch rect works Youtube. Leaving these values at 0 treats the texture as a normal background texture.
This setting makes your box stretch to the full extent of the view.
Sets the individual margin between the border of the box and the edge of the viewport.
An icon that appears once the text is completed.
Sets how long the theme takes to fade in. Fading only happens on dialog load and is not triggered by the Set Theme
event.
Use this to change the modulation of the active character. Set it to white if you do not want any changes.
If you disable this, the portraits will instead be in front of the dialog box.
The Name Label
is the section above the text box that displays the name of the character who is currently speaking.
If this is enabled, the name label will not be shown.
If you enable this, the name label will always use the color of the currently speaking character. The characters color can be edited in the Character Editor.
As for the text box, you can choose between a solid color or a texture.
The padding between the texture border and the text.
Here you can set the alignment of the Name label
as well as setting some additional offset.
You can change the look of the buttons four states, although "Disabled" currently does nothing.
These setting lets you define the appearance of the box that appears when you hover over a glossary entry.
Sets the color of glossary word inside the dialog.
If this is disabled, the glossary info box won't be shown and glossary entries won't be colored.
This sections allows you to set audio for your dialogue. Dialogic uses the RandomAudioPlayer by TimKrief.
When selecting what audio to play, you can either select a single audio file or a folder where a file will be picked from.
You can set a range for the volume
- a random level in that range will be picked each time it's called. Likewise, you can set a range for the pitch
. Allow interrupt
dictates whether or not the sound can be interrupted by a new sound of that type.
When the text scrolls across the screen, this will play a sound for each letter.
If you set a sound here, it will play once the text has finished typing.
This plays when the player continues to the next dialogue box.
This sound plays when a character is hovering over a choice button.
Plays when a character selects a choice button.