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Doesn't support PS5 #150
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I also just went through the process of deleting the Plugin and starting from scratch. However it seems that Sony have not added PS5 support to the Second Screen app, which i believe is fundamental to this plugin. Its not even an option in the PS5 settings. |
Oh I just assumed that Second Screen would work and something else was at play! I actually have a contact at PlayStation, I'll see if he can tell me anything about that :) |
Yeah i thought it would, however the app hasn't been updated in nearly a year! Keep us posted. I loved walking into the house and telling Siri "Lets Game" and getting everything setup ready to play! Happy PS5 day as well! |
Thanks for the help researching this everyone! I didn't manage to get in an order for a PS5 myself so wouldn't have had a way to test. If/when I do, and if/when they add another app (or update the existing one!) then I will probably look into this ;) Feel free to post any updates you discover in this thread! I'll go ahead and pin it so any other new PS5 users will see it. |
Unfortunately my contact said he hasn't heard anything about it, not a great sign :( |
So had a look through some settings, you can now turn on your PS5 via the PS App if they're signed into the same account. Im still playing around trying to get it to work myself. But its some additional information. |
I would love to help also.. let me know if there is anything I can do to assist, what type of information would be helpful? |
Gathering information on what is possible to do with which official apps on the PS5 might be helpful. Unfortunately, until I get my hands on the hardware to test things out there's not much I can do. If the procedure is similar enough, someone could possibly figure it out and submit a PR with the changes, but I would not be surprised if Sony made a whole new protocol for the new device, which would probably warrant a new library project—and that's if the PS5 supports (or will support) the same or a similar set of remote features. |
I believe we will have to figure out how the PS Remote Play app works behind the scenes. When you start it, it asks if you want to connect to a PS5 or a PS4, so the protocol is most likely different. Or at least the |
we got a ps5, I know a bit of python and have a rooted Android phone I can play with. Not sure how helpful I can be but... Happy to help if I can. |
It’s been a while, but the first step is probably spending a lot of time
on Wireshark (https://www.wireshark.org). You’ll need your computer to be
on the same wifi network as your phone, and ideally you’ll have
administrator access so wireshark can use your wifi card in “promiscuous”
mode, so it can listen to wifi packets not sent directly to it. I think you
can set it to scan for messages sent to/from the MAC addresses of your
phone and/or PS5; you could also possibly use their local IP addresses, if
you know them.
Please do not post wireshark traces here, though; they could possibly
capture sensitive information that you don’t want leaked!
Alternatively, you can decompile the Android app and spend a lot of time
sifting through that. They will probably have used Proguard or some other
tool to obscure the code, so it’ll likely be very slow going, but you can
possibly grep for things like Socket or DatagramSocket to find where
they’re using the network and try to work backwards from there.
The early days of this project was basically a lot of staring at 1’s and
0’s and hoping something would jump out at me. Some of the newer features
came because the MGS4 companion app (I believe) was less heavily obscured,
so some of the properties of messages that I was guessing at before had
more clearly defined names, and I could better guess at the uses. No idea
if we’ll get so lucky this time, though.
Someone said you can turn on the PS5 if the app is signed into the same
account—did you have to register your phone with the PS5 first, or it “just
worked”?
…On Dec 6, 2020 at 11:53:17 AM, Courtenay ***@***.***> wrote:
we got a ps5, I know a bit of python and have a rooted Android phone I can
play with. Not sure how helpful I can be but... Happy to help if I can.
I could even set someone up with remote access to adb to a phone maybe? I
don't even know how you start to figure out a protocol 😃
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I had to “Link my PS5” with the mobile app the first time.. I had actually installed Wireshark the day I ended up posting in this repo to see if anyone got anywhere because I had never used Wireshark previously and was kind of lost.. and there was quite the learning curve with Wireshark.. I got some basic info, but didn’t get to look into it much. I’m off work for a few days so I’ll try to take another look at it. EDIT: Sorry if useless but all I could see thus far... So possibly if someone has a ps4 they can see how to interface with remote play using ps4 and maybe just need modify it slightly for the ps5 Let me know if there is anything specific in the requests that could be helpful... it seems the port varies from 9295-9303 or so The only existing Remote Play software that I can find that makes use of that address is this: https://github.com/thestr4ng3r/chiaki it seems that a request for Ps5 support has been made. I was thinking possibly modifying the session and register files in there may have a chance of connecting.. but I really have no clue. .not a programmer... just a dabbler.. : / I'm going to see if I can't modify this slightly just to see if I can at least get it to discover the PS5 on the network and go from there... |
Hope it helps guys: https://github.com/iharosi/ps5-wake From my investigation I found the followings:
So the complete UDP payload looks like this:
/cc @dhleong |
Thank you!!! For me the user-credentials did NOT have the - before the numbers... I'll move over to your repo for further questions/issues |
@iharosi Nice work! |
Hey @Mastercrrown, I've just tried your suggestion, but it doesn't work for me. It just won't send PS5 to sleep even if I logged in. Do you have a PoC to try out sleep mode? |
Hello, It seems that this code does not work. |
Hello everyone! I still don't have a PS5—and, in fact, I've been away from my PS4 for a few weeks—so I cannot test anything with a real device, but I've been working on https://github.com/dhleong/playground as a new tool to interact with both PS4 and PS5. It's a complete rewrite because frankly the code in this project is ancient and a pain in the butt to maintain, so trying to update it to handle the PS5 would have been a nightmare (not to mention, the name of the project sort of pigeonholes it to use with one specific device). The new project should be much easier to maintain, support, and contribute to! It's written in Typescript using modern async/await from the ground up, so it's much easier to reason about, and it's designed so that each component's logic can be more easily tested in isolation. I'm hopeful that the discoveries you all have made will mean that the new socket connection will be at least partially usable without too much effort. There's still some work to be done (like testing with an actual device) before it can be properly released, but anyone who's technically inclined is free to clone the repo and play with it! Once more: do NOT expect it to work out of the box! You may post discoveries in this thread, but please don't open tickets on that project with bugs, because it's not "release" ready and I'm not in a position to verify bugs. On the other hand, if you do have a device to test with and want to contribute some code, go ahead! |
Hi @dhleong, |
@alessandrostuppino Congrats on getting that order :) Sadly I'm terribly busy these days and don't have time to maintain documentation (it's a rather massive undertaking). For https://github.com/dhleong/playground, though, the code should be much better-structured and easier to follow than that of ps4-waker. All the CLI commands live here: https://github.com/dhleong/playground/tree/main/src/cli/commands The tricky bit is that, at least for PS4, you need to bind to a specific port to receive the mobile app's connect attempt in order to receive the credentials that we use to talk to the PS4 device. That's what's going on with the dance here: https://github.com/dhleong/playground/blob/8ffe7388cef8dce08afeb7d73f8218b44d258cb4/src/cli/options.ts#L233 In general, API users of playground should be able to use the Device API like this: // all interactions besides simply turning the device on require opening a connection
const connection = await Device.any().openConnection();
await connection.startTitleId("CUSA00129"); // start Netflix
await connection.close(); // clean up the connection (the device will remain awake) Keep an eye out in the code for things like Hopefully that's enough to get you started with poking around the code :) |
Not sure you saw this up in the comments but there is a pretty functional version… just can’t put it back to sleep.. https://github.com/iharosi/ps5-wake |
Thank you @bryeartem! maybe we can try to do some copy and paste of that code inside https://github.com/dhleong/playground :) |
Ok I just realised that https://github.com/iharosi/ps5-wake is written in C 😂 |
@dhleong sorry for my ignorance.. How do I "run" the project locally or from the IDE to debug it? Actually I'm using IntelliJ IDEA, I'm not too confident with Node and npm but I would like to learn and understand. |
Nothing to apologize for!
I don't use an IDE like Idea for typescript, I just use Vim and the
terminal, but I can tell you what I do.
You can install via npm a tool called ts-node (npm install -g ts-node) and
use that to run typescript files without having to compile as a separate
step.
To play with the CLI, I think it'd be something like ts-node
src/cli/index.ts
To play with the API, I usually make a separate typescript file like
experiment.ts and import and use the typescript classes and functions into
there. Then you can just run that with ts-node experiment.ts
Good luck!
…On Thu, Feb 11, 2021, 7:38 PM Alessandro Stuppino ***@***.***> wrote:
@dhleong <https://github.com/dhleong> sorry for my ignorance.. How do I
"run" the project locally or from the IDE to debug it? Actually I'm using
IntelliJ IDEA, I'm not too confident with *Node* and *npm* but I would
like to learn and understand.
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Hi @iharosi, |
@alessandrostuppino |
I use this instruction and it's work for me |
Did you read post?! For anyone who needs a “guide”
|
@NikDevx we appreciate that you're trying to help but I'm going to have to ask you to remain civil here. @bryeartem was correct; while what you're posting is relevant to PS5 control in general, this thread is not about homebridge, it's about trying to build a tool with similar functionality to ps4-waker that can support PS5. Thank you for your contribution. I think we have enough guides for ps5-wake now. |
@NikDevx we appreciate that you're trying to help but I'm going to have to ask you to remain civil here. @bryeartem was correct; while what you're posting is relevant to PS5 control in general, this thread is not about homebridge, it's about trying to build a tool with similar functionality to ps4-waker that can support PS5. Thank you for your contribution. I think we have enough guides for ps5-wake now. Okay. I got it. |
how can I "sniff ps remote"?? I'm going through all of the steps listed but not seeing any traffic of info going to my ps5 from my iPhone or my PC. I've tried both now with no success. can anybody point me in the right direction? |
Wireshark in promiscuous mode while connecting to remote play on from same computer |
Looks like I was sniffing the wrong interface. Now I see the traffic to from my pc and ps5 but no credentials. I saw someone else tried putting their ps5 on WiFi instead of Ethernet. I’ll try that. |
Hey gang! I finally managed to get a PS5 and finally got some stuff figured out. Unfortunately, pretty much none of the existing work for PS4s will work (except the "discovery" logic, and the actual "wake" packet) so I ran into a wall on that end. However, I discovered the Chiaki project has a working RemotePlay client, including device registration. It was not very clearly documented and it took a while to understand the code, but I have a working auth flow! See: dhleong/playactor#16 This only supports the |
Just a quick heads up: since "playground" and all similar names are already in use on npm, I've gone ahead and renamed the playground project to
|
@dhleong, thanks for working on this! I have a couple questions... 1.) Being that this isn't currently searchable/installable via Plugins... that is, it seems this is only installed via Terminal... how would one uninstall this if they ran into any issues or had any concerns? 2.) What are the setup instructions, if any? I'm not super experienced or advanced with Homebridge, I'm learning as I go, and I'm not really sure what to do to set this up, beyond using the Terminal code you provided to install the plugin... which I haven't tried yet. Thanks! |
You're welcome!
I believe
Unfortunately I don't use Homebridge so I can't really help you out there. As far as setting up |
@dhleong, thanks for the info! If not Homebridge, what do you use? I had assumed this was for Homebridge and for the purpose of integrating with apple HomeKit and the Home app. For the PS4, I use two things things... 1.) Your ps4-waker 2.) The homebridge-ps4-waker-platform plugin For the Homebridge plugin, I had posted the question: PS5 support? Someone respond with...
(This is how I discovered your PS5 thread here.) That said, if I remember correctly, it is my understanding that your PS4-waker was/is needed for authentication with the PlayStation Second Screen app, and ultimately for connecting the Homebridge plugin to the console. From there, the Homebridge plugin was/is used for config settings (console serial and model numbers, app IDs for opening/closing games, etc.) and integrating with HomeKit. Essentially, it's as the person commented from above... a "shell" for HomeKit using your project. So, I guess I'm trying to understand how I would use your playactor (plugin?) with Homebridge, for the purpose of HomeKit? Would I still use the aforementioned Homebridge plugin, but this time use playactor as the authenticator for connecting the plugin to the console, similar to the aforementioned PS4 and PS4-waker method? Or would a new plugin "shell" be needed? Or is a plugin not needed? Do you use HomeKit? If not, how do you use ps4-waker and playactor? What platform... android? Also, what tool (if not homebridge) do you run these on? I'm not sure if I'm asking the right questions... just trying to understand! Thanks again for your time and effort with this project, and for any help/info you can provide!! |
I roll my own home automation stuff! I just use Google Home/Assistant directly; some things come through an IFTTT+Google Assistant integration. So this project (and playactor as well) are tools for interacting with playstation devices directly. The protocols involve require authentication, which both tools provide (with playactor including PS4 and adding PS5 support). They both provide both a command line/terminal interface, which I mentioned above, and a programmatic interface for writing programs for deeper integration—that's what I use in my home automation project. The homebridge thing you linked could also be described as "glue" between HomeKit and this project. So to use playactor with HomeKit, you'll need some new "glue" between HomeKit and playactor. I imagine it would be fairly simple to port the one that talks to ps4-waker to work with playactor; most of the commands are fairly similar—with the notable exception, of course, that playactor does not yet do anything for PS5 devices except wake them up. Hope that helps! |
@LordZork I used CmdSwitch2 and PS4-Waker in my homebridge setup to control my PS4 previously inside of HomeKit. After some work, I've got it working with playactor now too. You can use the same config setup for cmdswitch and ps4waker, but using the new playactor commands. The thing that held me up was that I initially ran the "playactor login" command from a different user than my homebridge runs as. After I figured out what was going on there (and a little bit more messing with directory permissions on this user), I was able to register and link it under the correct user. Then it works from my HomeKit commands now. If you've got specific questions, let me know! @dhleong Thanks for the work on this, loved using ps4waker previously, and now this! |
@aclerok thanks for letting me know and offering to help/answer questions. I really appreciate it! As I mentioned above, for the PS4, I was/am using...
I have never used CmdSwitch2. With playactor, I'm assuming ps4-waker is no longer needed. My question, though, is do you still need or use CmdSwitch2 for the PS5? If so, what is it for? Is it just a "shell" (or the "glue") – for ps4-waker/playactor – for configuring with HomeKit in Homebridge? If that's all it is, I am wondering if I can continue using homebridge-ps4-waker-platform in place of CmdSwitch2? That said, if CmdSwitch2 is required (or even if it's not), which plugin do you use? I see the following two (listed below) when I search plugins... Also, what were/are the steps you used for installing and setting up playactor in Homebridge? And are there any tips you have for setting up and using CmdSwitch2 for the first time, if I go that route? I'm not as experienced with this (or even with Homebridge), so any help would be greatly appreciated. Thanks! |
@aclerok I seem to be having issues with I have Homebridge installed on a Raspberry Pi, and I have Homebridge flashed to an SD card. I'm not running an OS on the Pi, other than Homebridge, which I guess uses Raspbian GNU/Linux Buster (10). I use the web interface When I run
I removed the URL (above), but it gives an URL that is clickable. It doesn't actually open unless I click it. When I click it, it opens the URL in a new browser window/tab (on my computer, not on my Pi), and I login. However, when I copy/paste the "redirect" URL, back into Homebridge (which is running on the Pi) and hit enter, it doesn't seem to work (I get errors). Not sure what to do. |
@LordZork If you don't mind, I think it would be best to continue discussions about using playactor with homebridge on the playactor discussion board instead of in this thread, which is getting quite long. If the error you're encountering is the |
@dhleong, I have created a new issue (playactor#23) on the playactor repo. Also, I will continue any Homebridge/setup-specific discussions (i.e., using playactor with Homebridge) here: @aclerok, tagging you as well. Thanks! |
Is this still relevant? If so, what is blocking it? Is there anything you can do to help move it forward? This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. |
@dhleong just discovered this issue by accident and I saw that you also mentioned Chiaki which is a great project btw to which I contributed a bit in the background. I just want to share one of my test projects which might be interesting for you as well https://github.com/grill2010/PlayStationSharp It allows to wake a PS4/ PS5 remotely via PSN as long as you have a valid PSN credential login token. Login functionality and token stuff handling is all included in the project. Keep in mind that it's just a modified version of another program so the project is not very clean and it contains a lot of unused code but it works very well (I use these functionality in my own remote play program). I hope it's somehow useful. |
Thanks Grill!
All ps5 (and future device) support will be maintained in the
https://github.com/dhleong/playactor project. Feel free to open a ticket
(or PR!) there if you see anything that is missing or should be fixed :)
…On Tue, Aug 31, 2021, 4:52 AM grill2010 ***@***.***> wrote:
@dhleong <https://github.com/dhleong> just discovered this issue by
accident and I saw that you also mentioned Chiaki which is a great project
btw to which I contributed a bit in the background. I just want to share
one of my test projects which might be interesting for you as well
https://github.com/grill2010/PlayStationSharp
It allows to wake a PS4/ PS5 remotely via PSN as long as you have a valid
PSN credential login token. Login functionality and token stuff handling is
all included in the project. Keep in mind that it's just a modified version
of another program so the project is not very clean and it contains a lot
of unused code but it works very well (I use these functionality in my own
remote play program). I hope it's somehow useful.
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Is this still relevant? If so, what is blocking it? Is there anything you can do to help move it forward? This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. |
Got my PS5 today and was praying ps4-waker would work but alas Sony have obviously changed enough to where this is not the case. When running
npx ps4-waker
I simply get "Could not detect any matching PS4 device".More than happy to help in any way that I can, as I know not everyone will have access to PS5 hardware, especially with how scarce it is.
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