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UnitySettings.csproj
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UnitySettings.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<RootNamespace></RootNamespace>
<ProjectGuid>{D2868622-A814-44FF-A5BE-1DA488EB660D}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<AssemblyName>UnitySettings</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<BaseDirectory>Assets</BaseDirectory>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="UnityEngine">
<HintPath>libs\UnityEngine.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="src\*.cs" />
<Compile Include="src\Core\*.cs" />
<Compile Include="src\Gesture\*.cs" />
<Compile Include="src\GUI\*.cs" />
<Compile Include="src\GUIDrawer\*.cs" />
<Compile Include="src\Util\*.cs" />
<Compile Include="src\Unity\*.cs" />
<Compile Include="src\Extension\SystemInfo\*.cs" />
<Compile Include="src\Extension\Log\*.cs" />
<Compile Include="src\Extension\Log\Log\*.cs" />
<Compile Include="src\Extension\Log\View\*.cs" />
<Compile Include="src\Extension\Scene\*.cs" />
<Compile Include="src\Extension\FPS\*.cs" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
</Project>