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trap.go
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trap.go
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package wasmtime
// #include <stdlib.h>
// #include <wasm.h>
// #include <wasmtime.h>
import "C"
import (
"runtime"
"unsafe"
)
// Trap is the trap instruction which represents the occurrence of a trap.
// Traps are bubbled up through nested instruction sequences, ultimately reducing the entire program to a single trap instruction, signalling abrupt termination.
type Trap struct {
_ptr *C.wasm_trap_t
}
// Frame is one of activation frames which carry the return arity n of the respective function,
// hold the values of its locals (including arguments) in the order corresponding to their static local indices,
// and a reference to the function’s own module instance
type Frame struct {
_ptr *C.wasm_frame_t
_owner interface{}
}
// TrapCode is the code of an instruction trap.
type TrapCode uint8
const (
// StackOverflow: the current stack space was exhausted.
StackOverflow TrapCode = iota
// MemoryOutOfBounds: out-of-bounds memory access.
MemoryOutOfBounds
// HeapMisaligned: a wasm atomic operation was presented with a not-naturally-aligned linear-memory address.
HeapMisaligned
// TableOutOfBounds: out-of-bounds access to a table.
TableOutOfBounds
// IndirectCallToNull: indirect call to a null table entry.
IndirectCallToNull
// BadSignature: signature mismatch on indirect call.
BadSignature
// IntegerOverflow: an integer arithmetic operation caused an overflow.
IntegerOverflow
// IntegerDivisionByZero: integer division by zero.
IntegerDivisionByZero
// BadConversionToInteger: failed float-to-int conversion.
BadConversionToInteger
// UnreachableCodeReached: code that was supposed to have been unreachable was reached.
UnreachableCodeReached
// Interrupt: execution has been interrupted.
Interrupt
// OutOfFuel: Execution has run out of the configured fuel amount.
OutOfFuel
)
// NewTrap creates a new `Trap` with the `name` and the type provided.
func NewTrap(message string) *Trap {
ptr := C.wasmtime_trap_new(C._GoStringPtr(message), C._GoStringLen(message))
runtime.KeepAlive(message)
return mkTrap(ptr)
}
func mkTrap(ptr *C.wasm_trap_t) *Trap {
trap := &Trap{_ptr: ptr}
runtime.SetFinalizer(trap, func(trap *Trap) {
C.wasm_trap_delete(trap._ptr)
})
return trap
}
func (t *Trap) ptr() *C.wasm_trap_t {
ret := t._ptr
if ret == nil {
panic("object has been closed already")
}
maybeGC()
return ret
}
// Close will deallocate this type's state explicitly.
//
// For more information see the documentation for engine.Close()
func (t *Trap) Close() {
if t._ptr == nil {
return
}
runtime.SetFinalizer(t, nil)
C.wasm_trap_delete(t._ptr)
t._ptr = nil
}
// Message returns the message of the `Trap`
func (t *Trap) Message() string {
message := C.wasm_byte_vec_t{}
C.wasm_trap_message(t.ptr(), &message)
ret := C.GoStringN(message.data, C.int(message.size-1))
runtime.KeepAlive(t)
C.wasm_byte_vec_delete(&message)
return ret
}
// Code returns the code of the `Trap` if it exists, nil otherwise.
func (t *Trap) Code() *TrapCode {
var code C.uint8_t
var ret *TrapCode
ok := C.wasmtime_trap_code(t.ptr(), &code)
if ok == C._Bool(true) {
ret = (*TrapCode)(&code)
}
runtime.KeepAlive(t)
return ret
}
func (t *Trap) Error() string {
return t.Message()
}
func unwrapStrOr(s *string, other string) string {
if s == nil {
return other
}
return *s
}
type frameList struct {
vec C.wasm_frame_vec_t
owner interface{}
}
// Frames returns the wasm function frames that make up this trap
func (t *Trap) Frames() []*Frame {
frames := &frameList{owner: t}
C.wasm_trap_trace(t.ptr(), &frames.vec)
runtime.KeepAlive(t)
runtime.SetFinalizer(frames, func(frames *frameList) {
C.wasm_frame_vec_delete(&frames.vec)
})
ret := make([]*Frame, int(frames.vec.size))
base := unsafe.Pointer(frames.vec.data)
var ptr *C.wasm_frame_t
for i := 0; i < int(frames.vec.size); i++ {
ptr := *(**C.wasm_frame_t)(unsafe.Pointer(uintptr(base) + unsafe.Sizeof(ptr)*uintptr(i)))
ret[i] = &Frame{
_ptr: ptr,
_owner: frames,
}
}
return ret
}
func (f *Frame) ptr() *C.wasm_frame_t {
ret := f._ptr
if ret == nil {
panic("object has been closed already")
}
maybeGC()
return ret
}
// FuncIndex returns the function index in the wasm module that this frame represents
func (f *Frame) FuncIndex() uint32 {
ret := C.wasm_frame_func_index(f.ptr())
runtime.KeepAlive(f)
return uint32(ret)
}
// FuncName returns the name, if available, for this frame's function
func (f *Frame) FuncName() *string {
ret := C.wasmtime_frame_func_name(f.ptr())
if ret == nil {
runtime.KeepAlive(f)
return nil
}
str := C.GoStringN(ret.data, C.int(ret.size))
runtime.KeepAlive(f)
return &str
}
// ModuleName returns the name, if available, for this frame's module
func (f *Frame) ModuleName() *string {
ret := C.wasmtime_frame_module_name(f.ptr())
if ret == nil {
runtime.KeepAlive(f)
return nil
}
str := C.GoStringN(ret.data, C.int(ret.size))
runtime.KeepAlive(f)
return &str
}
// ModuleOffset returns offset of this frame's instruction into the original module
func (f *Frame) ModuleOffset() uint {
ret := uint(C.wasm_frame_module_offset(f.ptr()))
runtime.KeepAlive(f)
return ret
}
// FuncOffset returns offset of this frame's instruction into the original function
func (f *Frame) FuncOffset() uint {
ret := uint(C.wasm_frame_func_offset(f.ptr()))
runtime.KeepAlive(f)
return ret
}