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SVC_UpdateStringTable broken on client joining #63

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Earu opened this issue Oct 10, 2023 · 1 comment
Open

SVC_UpdateStringTable broken on client joining #63

Earu opened this issue Oct 10, 2023 · 1 comment
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@Earu
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Earu commented Oct 10, 2023

For context I'm playing on x64 and I'm using the new lua code.

Turns out the SVC_UpdateStringTable lua handler is broken when joining a server with sourcenet.
After removing the lua handler no more crash whatsoever.

I tried changing https://github.com/danielga/gm_sourcenet/blob/update-lua-code/sourcenet/netmessages.lua#L1199 to if self.changed == 1 then which seems to match more the reading part of the handler and the game stopped crashing outright but would get stuck in the loading screen.

@danielga danielga self-assigned this Oct 13, 2023
@danielga danielga added the bug label Oct 13, 2023
@danielga
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I've pushed some changes to garrysmod_common that should fix the module on x86-64. I've tested it on a Linux x86-64 SRCDS instance, with the Lua code from the update-lua-code branch.

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