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This is so easy to add yourself.
Go to this file and add the spell id below the correct "spec" line in the format:
spell'<id>' '<timeout>'
Replace <id> with the spell id and <timeout> with the time the merger is supposed to wait for a second hit. If it's an AOE spell, just use timeout 0.5, if it ticks or is channeled you need to set it to a value you like. If a spell does repeated damage for 3 seconds for example, you could set it to 3.5, but that also results in xCT not showing you any damage for 3.5s, because it waits for a merge.
Is there any way to merge volley hits ? I can't find any way to do it.
(spell merger is active)
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