Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

InputManager loses all set controls in control scheme after pressing pause #57

Open
CraftedPvP opened this issue Apr 7, 2020 · 4 comments

Comments

@CraftedPvP
Copy link

CraftedPvP commented Apr 7, 2020

It always happens whenever I start the game in the Editor and click pause to do something in the script then I save my script (any script will do). The moment Unity loads the updated script, The Input manager logs a ton of errors pointing to each existing action I made and the existing ones like "UI_Left" and "Mouse_X". It doesn't recognize any of the controls anymore. So I have to stop the game from running and start it again every time I debug something in my scripts.

Can this be fixed so that whenever Unity reloads the scripts while playing the game in the Editor, the controls won't be lost?

@daemon3000
Copy link
Owner

This is probably the same issue as #32. I had it fixed in older versions but I made a lot of changes since then and it probably doesn't work anymore. I will look into it and see what can be done. It will probably take 1-2 days though.

@CraftedPvP
Copy link
Author

hi, just checking back if the issue has been fixed 😄

@daemon3000
Copy link
Owner

No, I was very busy. Sorry. Will try to fix it this week.

@CraftedPvP
Copy link
Author

no worries, take your time. not in a rush

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants