additional healing mechanics: consumption's cooldown and additional stacking debuffs #89
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From Nexus posts section:
Discussion reminder:
08 January 2024, 7:42PM
and replied on17 January 2024, 12:33PM
You mean like the more you're addicted, the faster you're able to consume your next dose ? That's a good idea indeed, I think I'll add it in a future release 👍
Normally it's already the case, yet slightly different: addiction has a couple of thresholds and whenever you get notably or seriously addict, healing effects are greatly lessened (70% at first, then ultimately 30%). It won't be shown on the UI item's description though, because this debuff is applied directly on the status effect itself, and in the end I think it's more immersive this way: part of what I wanted for Addicted initially was that the player himself/herself discovers that something is off and realize by himself/herself that (s)he's getting addict and that strange things happen.
Additionally stacking over a short period for even greater debuff is something I thought about a while ago, and maybe would be worth implementing in a future release 🙂
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