From c95584be4ff9463e69628fe8f0f3e5dd02676d8d Mon Sep 17 00:00:00 2001
From: adams85 <31276480+adams85@users.noreply.github.com>
Date: Tue, 5 Nov 2024 09:50:22 +0100
Subject: [PATCH] Update UnityWebGL sample's README.md (#101)
* Fix UnityWebGL README.md
* Add link to SDK reference
* Add contact support link
---
README.md | 2 +-
samples/UnityWebGL/README.md | 11 +----------
2 files changed, 2 insertions(+), 11 deletions(-)
diff --git a/README.md b/README.md
index e78cabb6..2e0d5b30 100644
--- a/README.md
+++ b/README.md
@@ -107,7 +107,7 @@ Based on our tests, the SDK is compatible with the following runtimes/deployment
*Unity WebGL also works but needs a bit of extra effort: you will need to enable WebGL compatibility by calling the `ConfigCatClient.PlatformCompatibilityOptions.EnableUnityWebGLCompatibility` method. For more details, see [Sample Scripts](https://github.com/configcat/.net-sdk/tree/master/samples/UnityWebGL).
**To make the SDK work in Release builds on UWP, you will need to add `` to your application's [.rd.xml](https://learn.microsoft.com/en-us/windows/uwp/dotnet-native/runtime-directives-rd-xml-configuration-file-reference) file. See also [this discussion](https://github.com/dotnet/runtime/issues/29912#issuecomment-638471351).
-> We strive to provide an extensive support for the various .NET runtimes and versions. If you still encounter an issue with the SDK on some platform, please open a [GitHub issue](https://github.com/configcat/.net-sdk/issues/new/choose) or contact support.
+> We strive to provide an extensive support for the various .NET runtimes and versions. If you still encounter an issue with the SDK on some platform, please open a [GitHub issue](https://github.com/configcat/.net-sdk/issues/new/choose) or [contact support](https://configcat.com/support).
## Need help?
https://configcat.com/support
diff --git a/samples/UnityWebGL/README.md b/samples/UnityWebGL/README.md
index 299fc2da..ea84ec64 100644
--- a/samples/UnityWebGL/README.md
+++ b/samples/UnityWebGL/README.md
@@ -2,15 +2,6 @@
This folder contains a few C# script files that show how you can integrate and use the ConfigCat SDK in your Unity WebGL application or game.
-Since NuGet packages cannot be referenced in Unity projects directly, the SDK's assembly file (`ConfigCat.Client.dll`) and its dependencies must be added manually. You will need to include the *netstandard2.0* builds of the following assemblies:
-* [ConfigCat.Client v9.3.0+](https://www.nuget.org/packages/ConfigCat.Client)
-* [Microsoft.Bcl.AsyncInterfaces v6.0.0](https://www.nuget.org/packages/Microsoft.Bcl.AsyncInterfaces/6.0.0)
-* [System.Buffers v4.5.1](https://www.nuget.org/packages/System.Buffers/4.5.1)
-* [System.Memory v4.5.4](https://www.nuget.org/packages/System.Memory/4.5.4)
-* [System.Numerics.Vectors v4.5.0](https://www.nuget.org/packages/System.Numerics.Vectors/4.5.0)
-* [System.Runtime.CompilerServices.Unsafe v6.0.0](https://www.nuget.org/packages/System.Runtime.CompilerServices.Unsafe/6.0.0)
-* [System.Text.Encodings.Web v6.0.0](https://www.nuget.org/packages/System.Text.Encodings.Web/6.0.0)
-* [System.Text.Json v6.0.0](https://www.nuget.org/packages/System.Text.Json/6.0.0)
-* [System.Threading.Tasks.Extensions v4.5.4](https://www.nuget.org/packages/System.Threading.Tasks.Extensions/4.5.4)
+For guidance on how to set up the ConfigCat SDK in your Unity project, see the [SDK reference](https://configcat.com/docs/sdk-reference/unity/).
Tested on Unity 2021.3 LTS and 6000.0.
\ No newline at end of file