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console.c
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console.c
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/*
* Common pieces between the platform console frontend modules.
*/
#include <stdbool.h>
#include <stdarg.h>
#include "putty.h"
#include "misc.h"
#include "console.h"
const char weakcrypto_msg_common_fmt[] =
"The first %s supported by the server is\n"
"%s, which is below the configured warning threshold.\n";
const char weakhk_msg_common_fmt[] =
"The first host key type we have stored for this server\n"
"is %s, which is below the configured warning threshold.\n"
"The server also provides the following types of host key\n"
"above the threshold, which we do not have stored:\n"
"%s\n";
const char console_continue_prompt[] = "Continue with connection? (y/n) ";
const char console_abandoned_msg[] = "Connection abandoned.\n";
const SeatDialogPromptDescriptions *console_prompt_descriptions(Seat *seat)
{
static const SeatDialogPromptDescriptions descs = {
.hk_accept_action = "enter \"y\"",
.hk_connect_once_action = "enter \"n\"",
.hk_cancel_action = "press Return",
.hk_cancel_action_Participle = "Pressing Return",
};
return &descs;
}
bool console_batch_mode = false;
/*
* Error message and/or fatal exit functions, all based on
* console_print_error_msg which the platform front end provides.
*/
void console_print_error_msg_fmt_v(
const char *prefix, const char *fmt, va_list ap)
{
char *msg = dupvprintf(fmt, ap);
console_print_error_msg(prefix, msg);
sfree(msg);
}
void console_print_error_msg_fmt(const char *prefix, const char *fmt, ...)
{
va_list ap;
va_start(ap, fmt);
console_print_error_msg_fmt_v(prefix, fmt, ap);
va_end(ap);
}
void modalfatalbox(const char *fmt, ...)
{
va_list ap;
va_start(ap, fmt);
console_print_error_msg_fmt_v("FATAL ERROR", fmt, ap);
va_end(ap);
cleanup_exit(1);
}
void nonfatal(const char *fmt, ...)
{
va_list ap;
va_start(ap, fmt);
console_print_error_msg_fmt_v("ERROR", fmt, ap);
va_end(ap);
}
void console_connection_fatal(Seat *seat, const char *msg)
{
console_print_error_msg("FATAL ERROR", msg);
cleanup_exit(1);
}
/*
* Console front ends redo their select() or equivalent every time, so
* they don't need separate timer handling.
*/
void timer_change_notify(unsigned long next)
{
}