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Bank.cpp
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Bank.cpp
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// Bank.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "Bank.h"
#include "BankDlg.h"
#include "LoginDlg.h"
#include "EmployeeDlg.h"
#include "MangerDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CBankApp
BEGIN_MESSAGE_MAP(CBankApp, CWinApp)
//{{AFX_MSG_MAP(CBankApp)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG
ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CBankApp construction
CBankApp::CBankApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CBankApp object
CBankApp theApp;
CLoginDlg dlgLogin; //登陆框
CString g_CustomerID;//全局变量,保存用户id
int g_UserType; //全局变量,保存用户类型
/////////////////////////////////////////////////////////////////////////////
// CBankApp initialization
BOOL CBankApp::InitInstance()
{
AfxEnableControlContainer();
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
/* CBankDlg dlg;
CLoginDlg dlgLogin;
m_pMainWnd = &dlg;
int nResponse = dlg.DoModal();
if (nResponse == IDOK)
{
// TODO: Place code here to handle when the dialog is
// dismissed with OK
CBankDlg *pdlg=new CBankDlg;
m_pMainWnd=pdlg;
pdlg->DoModal();
delete pdlg;
pdlg=NULL;
}
else if (nResponse == IDCANCEL)
{
// TODO: Place code here to handle when the dialog is
// dismissed with Cancel
}*/
// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application's message pump.
dlgLogin.DoModal();
return FALSE;
}