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FAFSprite.cs
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FAFSprite.cs
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using System;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Content;
using System.Collections.Generic;
using System.Linq;
namespace FAF
{
public class FAFSpriteAnimationFrame
{
public Rectangle SourceRectangle { get; set; }
public TimeSpan FrameDuration { get; set; }
}
public class FAFSpriteAnimation
{
readonly List<FAFSpriteAnimationFrame> Frames = new List<FAFSpriteAnimationFrame>();
TimeSpan timeAnimationPosition; // animation position
public FAFSpriteAnimation(params FAFSpriteAnimationFrame[] frames)
{
Frames.AddRange(frames);
}
public static FAFSpriteAnimation FromFrameCount(int frameWidth, int frameHeight, int frameCount, int frameYOffset = 0, double frameRate = 0.25)
{
var frames = new List<FAFSpriteAnimationFrame>();
for (var frame = 0; frame < frameCount; frame++)
{
frames.Add(new FAFSpriteAnimationFrame
{
SourceRectangle = new Rectangle(frameWidth * frame, frameYOffset, frameWidth, frameHeight),
FrameDuration = TimeSpan.FromSeconds(frameRate)
});
}
return new FAFSpriteAnimation(frames.ToArray());
}
public TimeSpan Duration
{
get
{
double secs = 0;
foreach (var f in Frames)
{
secs += f.FrameDuration.TotalSeconds;
}
return TimeSpan.FromSeconds(secs);
}
}
public void AddFrame(Rectangle frameSize, TimeSpan duration)
{
Frames.Add(new FAFSpriteAnimationFrame
{
SourceRectangle = frameSize,
FrameDuration = duration
});
}
public void Update(GameTime gt)
{
var secsIntoAnimation = timeAnimationPosition.TotalSeconds + gt.ElapsedGameTime.TotalSeconds;
var remaining = secsIntoAnimation % Duration.TotalSeconds;
timeAnimationPosition = TimeSpan.FromSeconds(remaining);
}
public Rectangle CurrentFrameRectangle
{
get
{
FAFSpriteAnimationFrame frame = null;
TimeSpan accumulatedTime = TimeSpan.Zero;
foreach (var f in Frames)
{
if (accumulatedTime + f.FrameDuration >= timeAnimationPosition)
{
frame = f;
break;
}
accumulatedTime += f.FrameDuration;
}
// If no frame was found, then try the last frame,
// just in case timeAnimationPosition somehow exceeds FrameDuration
if (frame == null)
{
frame = Frames.LastOrDefault();
}
// If we found a frame, return its rectangle, otherwise
// return an empty rectangle (one with no width or height)
return frame != null ? frame.SourceRectangle : Rectangle.Empty;
}
}
}
public class FAFSprite : ICloneable
{
public Vector2 Position
{
get;
set;
}
Texture2D texture;
public Rectangle Size
{
get;
private set;
}
Vector2 scale;
public Vector2 Scale
{
get { return scale; }
set
{
scale = value;
UpdateSize();
}
}
public string AssetName
{
get;
}
public FAFSpriteAnimation Animation
{
get;
set;
}
void UpdateSize()
{
Size = texture != null ? new Rectangle(0, 0, (int)(texture.Width * Scale.X), (int)(texture.Height * Scale.Y)) : Rectangle.Empty;
}
public Point FrameSize
{
get
{
if (Animation != null)
return Animation.CurrentFrameRectangle.Size;
return Size.Size;
}
}
public void LoadContent(GraphicsDevice gd)
{
using (var s = TitleContainer.OpenStream(AssetName))
texture = Texture2D.FromStream(gd, s);
UpdateSize();
}
public void Update(GameTime gt)
{
Animation?.Update(gt);
}
public void Draw(SpriteBatch sb)
{
if (texture == null)
return;
if (Animation != null)
{
sb.Draw(texture, Position, sourceRectangle: Animation.CurrentFrameRectangle, scale: Scale);
}
else
sb.Draw(texture, Position, scale: Scale);
}
public void Move(float dx, float dy, float clampValue = float.MinValue)
{
dx = Math.Max(Position.X + dx, clampValue);
dy = Math.Max(Position.Y + dy, clampValue);
Position = new Vector2(dx, dy);
}
public object Clone()
{
var s = new FAFSprite(AssetName, Animation)
{
texture = texture,
Position = Position,
Scale = Scale
};
s.UpdateSize();
return s;
}
public bool HasCollision(FAFSprite sp, int offsetBorder = 30)
{
var ss = sp.FrameSize;
var ts = FrameSize;
var sourceRect = new Rectangle((int)sp.Position.X, (int)sp.Position.Y, ss.X, ss.Y);
var targetRect = new Rectangle((int)Position.X, (int)Position.Y, ts.X, ts.Y);
sourceRect.Inflate(-offsetBorder, -offsetBorder);
targetRect.Inflate(-offsetBorder, -offsetBorder);
return targetRect.Intersects(sourceRect);
}
public FAFSprite(string assetName, FAFSpriteAnimation animation = null)
{
Position = Vector2.Zero;
AssetName = assetName;
Scale = new Vector2(1f);
Animation = animation;
}
}
}