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Splatoon 1 wall painting lags my game #1170
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Able to repro on an Intel iGPU (Iris Xe) as well, since at least 2.0-74. Here, you can also see that ink is unusually cut off in certain areas, most notably on the bottom edge of the inked area of the wall. (This is also visible in the video posted earlier: notice the blue square that is staying mostly blue even while being directly inked.) In my own testing, I found that this issue typically occurs when ink should be crossing these cutoffs. (And it does seem like ink is crossing these cutoffs non-visually, because swimming up the walls in squid form works even in areas that appear un-inked.) With no graphics packs enabled, I typically get 60FPS and around 50% GPU usage. While inking walls around cutoffs, performance drops to 40FPS and maxed-out GPU usage. |
For anyone having this issue, it appears to be fixed for the most part by simply upscaling the game's resolution. I tested with 1920x1080 upscaling and it works flawlessly. |
Current Behavior
Since about 2.0-73/75 to 2.0-77, i've noticed painting some walls can make your game lag a lot, this also happens on multiple versus maps, and shooting range.
Here is a clip :
https://github.com/cemu-project/Cemu/assets/99236152/327b8444-6c27-4ddf-9e31-df22541c5c89
Camp Triggerfish is mostly the laggiest one when shooting on walls.
Expected Behavior
Well, not lag, lol. 2.0-71 doesn't lag me when painting any walls.
Steps to Reproduce
Paint a wall, (ex : Camp Triggerfish, most walls lag you.)
System Info (Optional)
OS: Windows 10 Professionnel x64 22H2 19045.4239
GPU: AMD Radeon(TM) RX Vega 11 Graphics
CPU: AMD Ryzen 5 3400G with Radeon Vega Graphics 3.70 GHz
RAM : 16Go (13,9Go Usable)
Emulation Settings (Optional)
Here is my settings, just in-case!
Accurate Barriers is also enabled!
Logs (Optional)
log from lag online.txt <-- online
log from lag offline.txt <-- offline
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