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Currently the emulated Wii U RTC is tied to the host system's clock. Adding the ability to manually set the emulated RTC in Cemu would make it a lot easier to play RTC-based games out of sync with real time without disrupting the host system.
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Currently the emulated Wii U RTC is tied to the host system's clock. Adding the ability to manually set the emulated RTC in Cemu would make it a lot easier to play RTC-based games out of sync with real time without disrupting the host system.
The text was updated successfully, but these errors were encountered: