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It does not work with IOS system wide broadcast
Always gets a crash here in VCPreview
CVMetalTextureCacheCreate(kCFAllocatorDefault, nil, device, nil, &cache)
let defaultLibrary: MTLLibrary! guard let libraryFile = Bundle(for: type(of: self)).path(forResource: "default", ofType: "metallib") else { fatalError(">> ERROR: Couldnt find a default shader library path") } do { try defaultLibrary = device.makeLibrary(filepath: libraryFile) } catch { fatalError(">> ERROR: Couldnt create a default shader library") }
The text was updated successfully, but these errors were encountered:
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It does not work with IOS system wide broadcast
Always gets a crash here
in VCPreview
CVMetalTextureCacheCreate(kCFAllocatorDefault, nil, device, nil, &cache)
The text was updated successfully, but these errors were encountered: