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If you are to play FPS games, or any game that locks mouse movement through Wine or Proton, script does not check for activity outside of checking if cursor coordinates have been changed. In this case, with the cursor locked, it thinks that there is inactivity, forcing mouse to be moved. This causes the mouse to no longer be focused onto the game window.
Proposed fix: use mouse and keyboard listeners to check if there was activity in between the sleep calls apart from just checking pointer location
The text was updated successfully, but these errors were encountered:
Hi @maximusyellow ! One option you could try is the --circular option, which makes the cursor move in circles. If you combine it with the --pixels 1 option, the cursor will move only 1 pixel circularly.
keep-presence --circular --pixels 1
I understand that this doesn't fix your problem, especially for playing FPS games. I'm working on a solution, but it won't be ready quickly. I'll keep you updated!
If you are to play FPS games, or any game that locks mouse movement through Wine or Proton, script does not check for activity outside of checking if cursor coordinates have been changed. In this case, with the cursor locked, it thinks that there is inactivity, forcing mouse to be moved. This causes the mouse to no longer be focused onto the game window.
Proposed fix: use mouse and keyboard listeners to check if there was activity in between the sleep calls apart from just checking pointer location
The text was updated successfully, but these errors were encountered: