SnapKey Not Working with Valorant on Any Key (SnapKey v1.2.1) #64
Replies: 11 comments 5 replies
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Tested Valo on my Setup - Works just fine It sounds like the issue may be related to your setup or keyboard layout, rather than SnapKey itself. Could you please provide more information, such as:
Also, check out the SnapKey Wiki and the Rebinding Keys guide here: https://github.com/cafali/SnapKey/wiki/Rebinding-Keys Additional Steps:
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If you've tried other games and the SnapKey is actually working fine. Then it's clear that it's how Valorant movement works in the game. I've tried using AHK scripts before, and I quickly noticed that SnapTap doesn't work in Valorant, as counter-strafing behaves the same with or without SnapTap enabled. However, if you hold the A key and then press D, you'll notice that the counter-strafing becomes instant. This seems to be just how Valorant handles movement. Unlike CS2, the model will counter strafe instantly the moment you pressed the opposite key. I suggest you try test this scenario on both CS2 and Valorant without SnapKey. Try perform the counter strafe and you'll see that CS2 strafe much more faster than Valorant does. |
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I think what @happychristian777 means is that SnapKey is not canceling the last pressed key when a new key is pressed, as it should. The SnapKey functionality isn't working for him regardless of Valorant movement; the functionality should be there. |
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Hi,
so my keyboard layout is 75% (84-key) keychron k2 v2
screenshot: config.cfg
[image: image.png]
i've tested it:https://drakeirving.github.io/MultiKeyDisplay/ and it works
fine here
maybe valorant is blocking SnapKey
…On Fri, Aug 16, 2024 at 9:32 PM cafali ***@***.***> wrote:
If you've tried other games and the SnapKey is actually working fine. Then
it's clear that it's how Valorant movement works in the game.
I've tried using AHK scripts before, and I quickly noticed that SnapTap
doesn't work in Valorant, as counter-strafing behaves the same with or
without SnapTap enabled.
However, if you hold the A key and then press D, you'll notice that the
counter-strafing becomes instant. This seems to be just how Valorant
handles movement. Unlike CS2, the model will counter strafe instantly the
moment you pressed the opposite key.
I suggest you try test this scenario on both CS2 and Valorant without
SnapKey. Try perform the counter strafe and you'll see that CS2 strafe much
more faster than Valorant does.
I think what @happychristian777 <https://github.com/happychristian777>
means is that SnapKey is not canceling the last pressed key when a new key
is pressed, as it should. The SnapKey functionality isn't working for him
regardless of Valorant movement; the functionality should be there.
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unable to replicate on SnapKey 1.2.1 and a Tofu60 - nothing in Valorant patch notes about blocking this feature/program either; though CS2 devs have added a check for this feature
please fix your image attachment and double check if your config is set-up properly; though if it works in MultiKeyDisplay, this could be purely a visual thing as commented above:
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on a secondary note, if the keys themselves stop working entirely, then we might have a situation of Valorant blocking synthetic inputs - if you can please be a little more specific as to what isn't working |
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There is no effect after turning on of snap key with valorant i’ve tested
it on other tools, it works fine but not in valorant so maybe vanguard or
something blocking your app
…On Fri, 16 Aug 2024 at 11:35 PM, mintea ***@***.***> wrote:
on a secondary note, if the keys themselves stop working entirely, then we
might have a situation of Valorant blocking synthetic inputs - if you can
please be a little more specific as to *what isn't working*
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can't confirm without proper demonstration and so far nobody else within this issue report has been able to replicate this behavior - on this note we'll keep an eye on Vanguard compatibility (Riot is fairly sneaky; wouldn't be surprised) but this cannot be listed as a bug for the time being |
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We’ll move your issue to discussions to get more feedback from others since we couldn’t recreate the problem and it seems to be working fine for others. |
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I can also confirm that when testing on https://drakeirving.github.io/MultiKeyDisplay/ Snapkey appears to be working (eg. holding down A and tapping D swaps the inputs), but this does not work in the games I've tested (CS2 and Apex). This can also be demonstrated just typing in Notepad++ and then trying the same in CS2 console: In Notepad++, holding A will type the letter 'a', then holding D will type 'd', and when releasing D it will again type the letter 'a'. In the CS2 console, holding down A will spam the letter 'a' over and over (as per normal behaviour without Snapkey enabled, at least in my case), then when hitting D it will spam 'd', but not revert to 'a' when released. If this is working on a hardware/Windows API level I find it baffling that it works in Windows but not in the games I've tested. |
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It worked after i run it as admin with valorant
…On Sun, 18 Aug 2024 at 5:40 PM, Yaw ***@***.***> wrote:
I've experienced the same thing but I don't think the reason is that it
"just needs to be equal privelages to whichever game you're playing".
Basically just keep on running it as admin and it should work.
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I'm experiencing an issue with the Snap Key feature in Snap Tap version 1.2.1. When using the Snap Key with Valorant, the functionality doesn't work regardless of the key I bind it to. This issue persists across all key bindings.
Steps to Reproduce:
Expected Behavior:
The Snap Key should trigger the assigned action in Valorant when the bound key is pressed.
Actual Behavior:
The Snap Key does not trigger any action in Valorant, regardless of the key binding.
Additional Information:
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