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bmp.h
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bmp.h
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/*
* Author: Matthias Gude <[email protected]>
*
* Modified by Volker Blanz, 25.4.2001
*/
#ifndef BMP_H
#define BMP_H
#include "LA.h"
#ifndef TYPEDEFS_H
#define TYPEDEFS_H
typedef unsigned char BYTEX; /* must be 1 byte */
typedef unsigned short WORDX; /* must be 2 byte */
typedef unsigned int DWORDX; /* must be 4 byte */
typedef BYTEX Color;
#endif /* TYPEDEFS_H */
/* constants for the biCompression field */
#define BI_RGB 0L
#define BI_RLE8 1L
#define BI_RLE4 2L
#define BI_BITFIELDS 3L
const char MAGICKEY[2] = {'B', 'M'};
/*===========================================================================
* RGBQUAD (3.0)
*
* The RGBQUAD structure describes a color consisting of relative intensities
* of red, green, and blue. The bmiColors member of the BITMAPINFO structure
* consists of an array of RGBQUAD structures.
*
* Member Description
*
* rgbBlue Specifies the intensity of blue in the color.
* rgbGreen Specifies the intensity of green in the color.
* rgbRed Specifies the intensity of red in the color.
* rgbReserved Not used; must be set to zero.
*
*==========================================================================*/
typedef struct {
BYTEX rgbBlue;
BYTEX rgbGreen;
BYTEX rgbRed;
BYTEX rgbReserved;
} RGBQUADX;
/*===========================================================================
* BITMAPFILEHEADER (3.0)
*
* The BITMAPFILEHEADER structure contains information about the
* type, size, and layout of a device-independent bitmap (DIB) file.
*
* Member Description
*
* bfSize Specifies the size of the file, in bytes.
* bfReserved1 Reserved; must be set to zero.
* bfReserved2 Reserved; must be set to zero.
* bfOffBits Specifies the byte offset from the BITMAPFILEHEADER
* structure to the actual bitmap data in the file.
*
* Comments
* A BITMAPINFO or BITMAPCOREINFO structure immediately follows the
* BITMAPFILEHEADER structure in the DIB file.
*
*==========================================================================*/
typedef struct {
DWORDX bfSize;
WORDX bfReserved1;
WORDX bfReserved2;
DWORDX bfOffBits;
} BITMAPFILEHEADERX;
/*===========================================================================
* BITMAPINFOHEADER (3.0)
*
* The BITMAPINFOHEADER structure contains information about the dimensions and
* color format of a Windows 3.0 or later device-independent bitmap (DIB).
*
* Member Description
*
* biSize Specifies the number of bytes required by the
* BITMAPINFOHEADER structure.
*
* biWidth Specifies the width of the bitmap, in pixels.
* biHeight Specifies the height of the bitmap, in pixels.
*
* biPlanes Specifies the number of planes for the target device. This
* member must be set to 1.
*
* biBitCount Specifies the number of bits per pixel. This value must be
* 1, 4, 8, or 24.
*
* biCompression Specifies the type of compression for a compressed bitmap.
* It can be one of the following values:
*
* Value Meaning
*
* BI_RGB Specifies that the bitmap is not compressed.
*
* BI_RLE8 Specifies a run-length encoded format for bitmaps with
* 8 bits per pixel. The compression format is a 2-byte
* format consisting of a count byte followed by a byte
* containing a color index. For more information, see the
* following Comments section.
*
* BI_RLE4 Specifies a run-length encoded format for bitmaps with
* 4 bits per pixel. The compression format is a 2-byte
* format consisting of a count byte followed by two
* word-length color indexes. For more information, see
* the following Comments section.
*
* biSizeImage Specifies the size, in bytes, of the image. It is valid to
* set this member to zero if the bitmap is in the BI_RGB
* format.
*
* biXPelsPerMeter Specifies the horizontal resolution, in pixels per meter, of
* the target device for the bitmap. An application can use
* this value to select a bitmap from a resource group that
* best matches the characteristics of the current device.
*
* biYPelsPerMeter Specifies the vertical resolution, in pixels per meter, of
* the target device for the bitmap.
*
* biClrUsed Specifies the number of color indexes in the color table
* actually used by the bitmap. If this value is zero, the
* bitmap uses the maximum number of colors corresponding to
* the value of the biBitCount member. For more information on
* the maximum sizes of the color table, see the description
* of the BITMAPINFO structure later in this topic.
*
* If the biClrUsed member is nonzero, it specifies the actual
* number of colors that the graphics engine or device driver will
* access if the biBitCount member is less than 24. If biBitCount
* is set to 24, biClrUsed specifies the size of the reference color
* table used to optimize performance of Windows color palettes.
* If the bitmap is a packed bitmap (that is, a bitmap in which the
* bitmap array immediately follows the BITMAPINFO header and which
* is referenced by a single pointer), the biClrUsed member must be
* set to zero or to the actual size of the color table.
*
* biClrImportant Specifies the number of color indexes that are considered
* important for displaying the bitmap. If this value is zero,
* all colors are important.
*
* Comments
*
* The BITMAPINFO structure combines the BITMAPINFOHEADER structure and a color
* table to provide a complete definition of the dimensions and colors of a
* Windows 3.0 or later DIB. For more information about specifying a Windows
* 3.0 DIB, see the description of the BITMAPINFO structure.
*
* An application should use the information stored in the biSize member to
* locate the color table in a BITMAPINFO structure as follows:
*
* pColor = ((LPSTR) pBitmapInfo + (WORD) (pBitmapInfo->bmiHeader.biSize))
*
* Windows supports formats for compressing bitmaps that define their colors
* with 8 bits per pixel and with 4 bits per pixel. Compression reduces the
* disk and memory storage required for the bitmap. The following paragraphs
* describe these formats.
*
* BI_RLE8
*
* When the biCompression member is set to BI_RLE8, the bitmap is compressed
* using a run-length encoding format for an 8-bit bitmap. This format may be
* compressed in either of two modes: encoded and absolute. Both modes can
* occur anywhere throughout a single bitmap.
*
* Encoded mode consists of two bytes: the first byte specifies the number of
* consecutive pixels to be drawn using the color index contained in the second
* byte. In addition, the first byte of the pair can be set to zero to indicate
* an escape that denotes an end of line, end of bitmap, or a delta. The
* interpretation of the escape depends on the value of the second byte of the
* pair. The following list shows the meaning of the second byte:
*
* Value Meaning
*
* 0 End of line.
* 1 End of bitmap.
* 2 Delta. The two bytes following the escape contain unsigned values
* indicating the horizontal and vertical offset of the next pixel from the
* current position.
*
* Absolute mode is signaled by the first byte set to zero and the second byte
* set to a value between 0x03 and 0xFF. In absolute mode, the second byte
* represents the number of bytes that follow, each of which contains the color
* index of a single pixel. When the second byte is set to 2 or less, the
* escape has the same meaning as in encoded mode. In absolute mode, each run
* must be aligned on a word boundary. The following example shows the
* hexadecimal values of an 8-bit compressed bitmap:
*
*
*
* 03 04 05 06 00 03 45 56 67 00 02 78 00 02 05 01
* 02 78 00 00 09 1E 00 01
*
* This bitmap would expand as follows (two-digit values represent a color
* index for a single pixel):
*
* 04 04 04
* 06 06 06 06 06
* 45 56 67
* 78 78
* move current position 5 right and 1 down
* 78 78
* end of line
* 1E 1E 1E 1E 1E 1E 1E 1E 1E
* end of RLE bitmap
*
* BI_RLE4
*
* When the biCompression member is set to BI_RLE4, the bitmap is compressed
* using a run-length encoding (RLE) format for a 4-bit bitmap, which also uses
* encoded and absolute modes. In encoded mode, the first byte of the pair
* contains the number of pixels to be drawn using the color indexes in the
* second byte. The second byte contains two color indexes, one in its
* high-order nibble (that is, its low-order four bits) and one in its
* low-order nibble. The first of the pixels is drawn using the color
* specified by the high-order nibble, the second is drawn using the color in
* the low-order nibble, the third is drawn with the color in the high-order
* nibble, and so on, until all the pixels specified by the first byte have
* been drawn. In absolute mode, the first byte contains zero, the second
* byte contains the number of color indexes that follow, and subsequent bytes
* contain color indexes in their high- and low-order nibbles, one color
* index for each pixel. In absolute mode, each run must be aligned on a word
* boundary. The end-of-line, end-of-bitmap, and delta escapes also apply to
* BI_RLE4.
*
* The following example shows the hexadecimal values of a 4-bit compressed
* bitmap:
*
* 03 04 05 06 00 06 45 56 67 00 04 78 00 02 05 01
* 04 78 00 00 09 1E 00 01
*
* This bitmap would expand as follows (single-digit values represent a color
* index for a single pixel):
*
*
*
* 0 4 0
* 0 6 0 6 0
* 4 5 5 6 6 7
* 7 8 7 8
* move current position 5 right and 1 down
* 7 8 7 8
* end of line
* 1 E 1 E 1 E 1 E 1
* end of RLE bitmap
*
*==========================================================================*/
typedef struct {
DWORDX biSize;
DWORDX biWidth;
DWORDX biHeight;
WORDX biPlanes;
WORDX biBitCount;
DWORDX biCompression;
DWORDX biSizeImage;
DWORDX biXPelsPerMeter;
DWORDX biYPelsPerMeter;
DWORDX biClrUsed;
DWORDX biClrImportant;
} BITMAPINFOHEADERX;
/*===========================================================================
* BITMAPINFO (3.0)
*
* The BITMAPINFO structure fully defines the dimensions and color
* information for a Windows 3.0 or later device-independent bitmap
* (DIB).
*
* Member Description
*
* bmiHeader Specifies a BITMAPINFOHEADER structure that contains
* information about the dimensions and color format of a DIB.
*
* bmiColors Specifies an array of RGBQUAD structures that define the
* colors in the bitmap.
*
* Comments
*
* A Windows 3.0 or later DIB consists of two distinct parts: a BITMAPINFO
* structure, which describes the dimensions and colors of the bitmap, and an
* array of bytes defining the pixels of the bitmap. The bits in the array are
* packed together, but each scan line must be zero-padded to end on a LONG
* boundary. Segment boundaries, however, can appear anywhere in the bitmap.
* The origin of the bitmap is the lower-left corner.
*
* The biBitCount member of the BITMAPINFOHEADER structure determines the
* number of bits which define each pixel and the maximum number of colors in
* the bitmap. This member may be set to any of the following values:
*
* Value Meaning
*
* 1 The bitmap is monochrome, and the bmciColors member must contain two
* entries. Each bit in the bitmap array represents a pixel. If the bit is
* clear, the pixel is displayed with the color of the first entry in the
* bmciColors table. If the bit is set, the pixel has the color of the second
* entry in the table.
*
* 4 The bitmap has a maximum of 16 colors, and the bmciColors member
* contains 16 entries. Each pixel in the bitmap is represented by a four-bit
* index into the color table.
*
* For example, if the first byte in the bitmap is 0x1F, the byte represents
* two pixels. The first pixel contains the color in the second table entry,
* and the second pixel contains the color in the sixteenth table entry.
*
* 8 The bitmap has a maximum of 256 colors, and the bmciColors member
* contains 256 entries. In this case, each byte in the array represents a
* single pixel.
*
* 24 The bitmap has a maximum of 2^24 colors. The bmciColors member is
* NULL, and each 3-byte sequence in the bitmap array represents the relative
* intensities of red, green, and blue, respectively, of a pixel.
*
* The biClrUsed member of the BITMAPINFOHEADER structure specifies the number
* of color indexes in the color table actually used by the bitmap. If the
* biClrUsed member is set to zero, the bitmap uses the maximum number of
* colors corresponding to the value of the biBitCount member.
*
* The colors in the bmiColors table should appear in order of importance.
* Alternatively, for functions that use DIBs, the bmiColors member can be an
* array of 16-bit unsigned integers that specify an index into the currently
* realized logical palette instead of explicit RGB values. In this case, an
* application using the bitmap must call DIB functions with the wUsage
* parameter set to DIB_PAL_COLORS.
*
* Note: The bmiColors member should not contain palette indexes if the
* bitmap is to be stored in a file or transferred to another application.
* Unless the application uses the bitmap exclusively and under its complete
* control, the bitmap color table should contain explicit RGB values.
*
*==========================================================================*/
typedef struct tagBITMAPINFOX { /* bmi */
BITMAPINFOHEADERX bmiHeader;
RGBQUADX bmiColors[1];
} BITMAPINFOX;
// NOTE: Origin m[0][0] is in lower left corner.
// Float values of red, green, and blue component
// are in [0,1].
bool loadBMP(FMatrix& r, FMatrix& g, FMatrix& b, const char* fname);
bool saveBMP(FMatrix& r, FMatrix& g, FMatrix& b, const char* fname);
#endif /* BMP_H */