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Vulkan support? #17

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cheako opened this issue Sep 29, 2018 · 4 comments
Open

Vulkan support? #17

cheako opened this issue Sep 29, 2018 · 4 comments

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@cheako
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cheako commented Sep 29, 2018

I'm looking for a multi-platform abstraction layer for Vulkan.

@brackeen
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Not at the moment. It could happen (with MoltenVK for iOS) but I don't have a timeframe for implementing it right now

@saidm00
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saidm00 commented Dec 10, 2018

Yeah feels bad, I was really looking forward to using this for my vulkan engine. I wish OpenGL had a better system for multi-threading.

@brackeen brackeen mentioned this issue Dec 6, 2020
@LDprg
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LDprg commented Mar 18, 2024

@brackeen how is it looking now. Vulkan support would be really nice, because it is nowadays more common than 5 years ago. Also it would allow game engines using glfw to add glfm for mobile (if the game engine does only support vulkan).

@cheako
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cheako commented Mar 18, 2024

5yrs ago rust wasn't as viable an option as it is today. Look at winit, it's overengineered and breaks APIs sometimes. I use ash to access vulkan, but wgpu may be a better option and may even instantiate windows(replacing winit).

You can ask me more at oftc #dri-devel

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