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An alternative solution using PIXI.Texture #25
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@borg I can't imagine that's a good way to go if you have a lot of animations and want reasonably good performance. |
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I was trying to get this library to work within react but ran into a bunch of issues. Instead I found as long as you use lottie renderer='canvas' it's possible to capture it as a texture and put it straight into a PIXI graphics/sprite. Just posting if someone else it looking for a solution.
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