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const spr3 = new OffscreenSprite('spr3', new CanvasClip()); // const spr4 = new OffscreenSprite('spr4', new CountdownClip(15)); const com = new Combinator({ width: logicalWidth, height: logicalHeight, }); // await com.add(spr1, { duration: 10}); await com.add(spr3, { duration: 3}); com?.on('OutputProgress', (v) => { outputProgress = Number(v); console.log('OutputProgress', v); if (outputProgress === 1) { } });
OutputProgress 输出一直在0.5左右
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#60 代码高亮; 请提供可复现项目
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也许跟 #71 相关,升级版本。 若仍有问题,提供视频资源、或可复现的项目。
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OutputProgress 输出一直在0.5左右
The text was updated successfully, but these errors were encountered: