Header files have the .hh
extension, source files use the .cc
extension. All files must have a license and copyright blurb. Use #pragma once
instead of an include guard.
Header files which contain a public part of the interface of Seastar go in the include
directory. Internal header and source files which are private to the implementation go in the src
directory.
Use spaces only; NEVER tabs. Rationale: tabs render differently on each system.
An indent is four spaces. A double indent is eight spaces, a half-indent is two spaces.
We follow the C++ and Boost naming conventions: class names, variables, and functions are words_separated_by_whitespace
.
Private data members are prefixed by an underscore:
class my_class {
int _a_member;
public:
void foo() {
_a_member = 3;
}
};
Think of the leading underscore as a shorthand for this->
.
Template parameters and concepts use CamelCase
In any file, to include a public header file (one in the include
directory), use an absolute path with <>
like this:
#include <seastar/core/future.hh>
In any private file, to include a private header file (one in the src
directory), use an absolute path with ""
like this:
#include "core/future_impl.hh"
All nested scopes are braced, even when the language allows omitting the braces (such as an if-statement), this makes patches simpler and is more consistent. The opening brace is merged with the line that opens the scope (class definition, function definition, if statement, etc.) and the body is indented.
void a_function() {
if (some condition) {
stmt;
} else {
stmt;
}
}
An exception is namespaces -- the body is not indented, to prevent files that are almost 100% whitespace left margin.
When making a change, if you need to insert an indentation level, you can temporarily break the rules by insering a half-indent, so that the patch is easily reviewable:
void a_function() {
while (something) { // new line - half indent
if (some condition) {
stmt;
} else {
stmt;
}
} // new line
}
A follow-up patch can restore the indents without any functional changes.
Avoid output parameters; use return values instead. In/out parameters are tricky, but in some cases they are relatively standard, such as serialization/deserialization.
If a function accepts a lambda or an std::function
, make it the last argument, so that it can be easily provided inline:
template <typename Func>
void function_accepting_a_lambda(int a, int b, Func func);
int f() {
return function_accepting_a_lambda(2, 3, [] (int x, int y) {
return x + y;
});
}
If a function returns a complicated return type, put its return type on a separate line, otherwise it becomes hard to see where the return type ends and where the function name begins:
template <typename T1, T2>
template <typename T3, T4>
std::vector<typename a_struct<T1, T2>::some_nested_class<T3, T4>> // I'm the return type
a_struct<T1, T2>::a_function(T3 a, T4 b) { // And I'm the function name
// ...
}
Whitespace around operators should match their precedence: high precedence = no spaces, low precedency = add spaces:
return *a + *b; // good
return * a+* b; // bad
if
, while
, return
(and template
) are not function calls, so they get a space after the keyword.
If a line becomes excessively long (>120 characters?), or is just complicated, break it into two or more lines. The second (and succeeding lines) are continuation lines, and have a double indent:
if ((some_condition && some_other_condition)
|| (more complicated stuff here...) // continuation line, double indent
|| (even more complicated stuff)) { // another continuation line
do_something(); // back to single indent
}
Of course, long lines or complex conditions may indicate that refactoring is in order.