TrackedRenderPass::wgpu_pass may compromize invariants #13225
Labels
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
Raising this as a issue as requested in #3595 (comment)...
The
TrackedRenderPass
type internally tracks which pipeline and bind group are active on a render pass. However, I think thewgpu_pass
method may allow compromising its tracking:The text was updated successfully, but these errors were encountered: