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Explain the programming pattern where you can create your own components for the purposes of gameplay or physics code, to represent an object's state in the world in a different way from how Transform does it, and then create a system to update Bevy's Transform based on your custom components.
The text was updated successfully, but these errors were encountered:
Explain the programming pattern where you can create your own components for the purposes of gameplay or physics code, to represent an object's state in the world in a different way from how Transform does it, and then create a system to update Bevy's Transform based on your custom components.
The text was updated successfully, but these errors were encountered: