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Seed and random results for embeddings #144
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@sebkaz I've also noticed this issue (different embedding vectors per iteration of the same algorithm/params/seed). I think it's a hard one to solve at the E.g.
It would seem to me that any workarounds (e.g. setting workers=1, using other solvers) would lead to an increased compute time and on balance isn't worth it? E.g. if you have a specific use case where you need it to be reproducible then the user can address that on a case-by-case basis? |
Hi!
I want to ask You about seed parameters for most node embeddings.
In the documentation, You have info that you put seed=42 as a default, but when You run, for example, Node2Vec twice, you get different embedding vectors.
Do you plan to make some changes so that if you have seed as default, there will also be workers=1?
best regards
S.
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