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Model location #2

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Lucky4Luuk opened this issue Jan 10, 2020 · 4 comments
Open

Model location #2

Lucky4Luuk opened this issue Jan 10, 2020 · 4 comments

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@Lucky4Luuk
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As far as I can tell, it should be documented now. Would love this feature!

@Lucky4Luuk
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Author

Just checked again, you are right, doesn't seem documented for the newer file format. Do you have any idea on how we could read it regardless somehow? We desperately need this for our project lol

@barraudf
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Sorry, as you can see I have not worked on this project for a long time.

Maybe you could ask ephtracy (MV's dev) on twitter. He answered to my questions in the past

@Lucky4Luuk
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I'll give it a shot. Thanks for the quick response!

@nockawa
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nockawa commented Jun 5, 2020

Hello, I'm working on a fork of this project to load transform (translation/rotation) correctly (the documentation of the file format is incorrect, thus the data CsharpVoxReader is exposing are misleading).
I will also add a layer on the top of the exposed interface to expose the Scene Graph as it should be.
The very first version of the file format was about displaying a single model and the interface of this project is well designed for that but the second version (considering the extensions) is far more complex.
I guess it makes sense to have a very low level interface that exposes the chunks as they are (but with correct data, as it's not totally the case so far). But a higher level interface could process this data and exposes a scene graph.
I should be able to finish in the next few days max.

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3 participants