-
Notifications
You must be signed in to change notification settings - Fork 48
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Effects to track for Combat Replay #651
Comments
Gorseval:
|
I didn't go for "moving effects" like sharks on QtP because they'd need to be animated by hands. They are not associated to agents, the effects only come with initial position and an orientation. Simple stuff (like the bees in HT CM) are easy enough to animate by hand as they go only in one direction but depending on how the effects are distributed, sharks may require a high effort to animate. |
True, I didn't think of the shark complexity. Kaineng Overlook
|
I believe we could also use the effects in combination with movement of the numbered gadgets at Qadim to do real platform positions instead of emulated ones. The gadgets were not always available because of an arcdps filter (they were added at the same time as banners), so removing the old implementation is likely not feasible without breaking support for older logs. There are some effects for the platforms, and they will likely allow us to see when the platforms get set on fire/broken. |
If people wanna look into these:
Dhuum:
And you can remove from your list because i've added them: MAMA
Siax
Ensolyss
Skorvald
|
Work in Progress.
General
Spirit Vale
greensbluesSalvation Pass
Stronghold of the Faithful
Bastion of the Penitent:
TP AoEsHall of Chains
Mythwright Gambit
The Key of Ahdashim
Nightmare CM
MAMASiaxEnsolyssShaterred Observatory CM
SkorvaldSunqua Peak CM
TBC
Icebrood Construct
Should we even bother with this?
Fraenir of Jormag
TBC
Super Kodan Brothers
TBC
BoneskinnerWhisper of Jormag
TBC
The text was updated successfully, but these errors were encountered: