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3dmodelviewer.jquery.js
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3dmodelviewer.jquery.js
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/*!
* 3D model viewer plugin for jQuery utlising Three.js
* @require jQuery
* @require Three.js
* @author John Noel <[email protected]>
* @license http://creativecommons.org/licenses/by-sa/3.0/ Creative Commons Attribution Share-Alike
*/
;(function($) {
var methods = {
init: function(options) {
var opts = $.extend(true, {}, $.fn.threeDeeModelViewer.options, options);
return this.each(function() {
var $this = $(this), data = $this.data('3dmv');
if (!data) { // initalise data
data = {};
data.model = opts.model;
// renderer
data.renderer = new THREE.WebGLRenderer({
antialias: true,
clearColor: opts.backgroundColour,
clearAlpha: opts.backgroundAlpha,
stencil: false
});
data.renderer.setSize($this.width(), $this.height());
$this.append(data.renderer.domElement);
// scene
data.scene = new THREE.Scene();
// camera
data.camera = new THREE.PerspectiveCamera( 70, $this.width() / $this.height(), 1, 100000 );
data.camera.position = opts.cameraPosition;
data.scene.add(data.camera);
data.opts = opts;
$this.trigger('3dmv.playerloaded').data('3dmv', data);
if (data.model.mesh != '') {
$this.threeDeeModelViewer('loadModel', data.model.mesh, data.model.texture);
}
if (opts.autorotate) {
$this.threeDeeModelViewer('autorotate', 0);
}
}
$this.threeDeeModelViewer('animate');
});
},
/**
* Loads a model into the viewer and removes any existing model
*
* Passing a string as the model parameter will just call
* THREE.JSONLoader().load() whereas passing an object will call
* THREE.JSONLoader().createModel() if you've loaded the data yourself
* via XMLHttpRequest
*
* @param string|object model Model URL or object
* @param string texture Texture URL
* @return jQuery
*/
loadModel: function(model, texture) {
return this.each(function() {
var $this = $(this), data = $this.data('3dmv');
if (data.mesh) {
data.scene.remove(data.mesh);
}
var callback = function(geometry) {
data.texture = THREE.ImageUtils.loadTexture(texture, THREE.UVMapping);
if (texture) {
data.material = new THREE.MeshBasicMaterial({
color: 0xFFFFFF,
map: data.texture,
wireframe: false
});
} else {
var dl = new THREE.DirectionalLight(0xFFFFFF, 0.75);
dl.position.set(1, 1, 2).normalize();
data.scene.add(dl);
data.material = new THREE.MeshLambertMaterial({
color: 0xFFFFFF,
shading: THREE.FlatShading
});
}
data.mesh = new THREE.Mesh(geometry, data.material);
data.scene.add(data.mesh);
$this.trigger('3dmv.sceneloaded').data('3dmv', data);
};
if (typeof model == 'object') {
new THREE.JSONLoader().createModel(model, callback);
} else {
new THREE.JSONLoader().load(model, callback);
}
})
},
/**
* Sets the renderer to be full-screen
*
* If you've got a full-screen option on your viewer then calling this
* will set all the correct renderer parameters (aspect ratio, size
* etc.)
*
* @param boolean fullscreen Whether to go fullscreen or come out of it
* @return jQuery
*/
toggleFullscreen: function(fullscreen) {
return this.each(function() {
var $this = $(this), data = $this.data('3dmv');
if (fullscreen) {
data.renderer.setSize($(window).width(), $(window).height());
data.camera.aspect = $(window).width() / $(window).height();
data.camera.updateProjectionMatrix();
} else {
data.renderer.setSize($this.width(), $this.height());
data.camera.aspect = $this.width() / $this.height();
data.camera.updateProjectionMatrix();
}
});
},
/**
* Moves a model in the specified direction by the specified amount
*
* A model is always moved around its origin. Use the constants
* $.fn.threeDeeModelViewer.LEFT|RIGHT|UP|DOWN|IN|OUT to move / rotate
* the requisite direction. Amount can be a plain float which sets the
* direction to that value, or can be a modified e.g. +=0.1.
*
* @param int direction LEFT, RIGHT, UP, DOWN, IN or OUT
* @param string|float amount The amount to translate
* @return jQuery
*/
translate: function(direction, amount) {
return this.each(function() {
var $this = $(this), data = $this.data('3dmv');
if (!data || !data.mesh) {
return;
}
if ((typeof(amount) == 'string') &&
($.inArray(amount.substr(0,1), ['+','-','*','/']) != -1) &&
amount.substr(1,1) == '=') {
var ec = ''; // eval code
var am = parseFloat(amount.substr(2));
switch (direction) {
case $.fn.threeDeeModelViewer.LEFT:
ec = 'data.mesh.rotation.y';
am *= -1;
break;
case $.fn.threeDeeModelViewer.RIGHT:
ec = 'data.mesh.rotation.y';
break;
case $.fn.threeDeeModelViewer.UP:
ec = 'data.mesh.rotation.x';
am *= -1;
break;
case $.fn.threeDeeModelViewer.DOWN:
ec = 'data.mesh.rotation.x';
break;
case $.fn.threeDeeModelViewer.IN:
ec = 'data.camera.position.z';
am *= -1;
break;
case $.fn.threeDeeModelViewer.OUT:
ec = 'data.camera.position.z';
break;
}
ec += amount.substr(0,2);
ec += am;
eval(ec);
} else {
switch (direction) {
case $.fn.threeDeeModelViewer.LEFT:
data.mesh.rotation.y = (amount * -1);
break;
case $.fn.threeDeeModelViewer.RIGHT:
data.mesh.rotation.y = amount;
break;
case $.fn.threeDeeModelViewer.UP:
data.mesh.rotation.x = (amount * -1);
break;
case $.fn.threeDeeModelViewer.DOWN:
data.mesh.rotation.x = amount;
break;
case $.fn.threeDeeModelViewer.IN:
data.camera.position.z = (amount * -1);
break;
case $.fn.threeDeeModelViewer.OUT:
data.camera.position.z = amount;
break;
}
}
});
},
/**
* Gets the x rotation value for the first viewer in the set
* @return float
*/
rotationX: function() {
var $this = this.first(), data = $this.data('3dmv');
return data.mesh.rotation.x;
},
/**
* Gets the y rotation value for the first viewer in the set
* @return float
*/
rotationY: function() {
var $this = this.first(), data = $this.data('3dmv');
return data.mesh.rotation.y;
},
/**
* Gets the Three.js scene object from the first viewer in the set
* @return THREE.Scene
*/
getScene: function() {
var $this = this.first(), data = $this.data('3dmv');
return data.scene;
},
/**
* Internal function for requesting an animation frame and calling the
* render function
* @see render
* @private
*/
animate: function() {
return this.each(function() {
var $this = $(this), data = $this.data('3dmv');
if (data) {
window.requestAnimationFrame(function() { $this.threeDeeModelViewer('animate'); });
$(this).threeDeeModelViewer('render');
}
});
},
/**
* Internal function for rendering a model viewer's scene
* @private
*/
render: function() {
return this.each(function() {
var data = $(this).data('3dmv');
if (data) {
data.renderer.render(data.scene, data.camera);
}
});
},
/**
* Resets a viewer to its initial state with regards rotation and zoom
* @return jQuery
*/
reset: function() {
return this.each(function() {
var $this = $(this), data = $this.data('3dmv');
$this.threeDeeModelViewer('translate', $.fn.threeDeeModelViewer.UP, 0)
.threeDeeModelViewer('translate', $.fn.threeDeeModelViewer.LEFT, 0)
.threeDeeModelViewer('translate', $.fn.threeDeeModelViewer.OUT, data.opts.cameraPosition.z);
});
},
/**
* Set whether this player will autorotate the model
*
* Call when you want the autorotate to start after a certain delay, or
* pass true to the fullstop function to stop autorotating entirely. If
* the autorotate option was not set on this viewer, this function has
* no effect
*
* @param int delay How long (in milliseconds) to delay the autorotate
* @param boolean fullstop Stop autorotating entirely
*/
autorotate: function(delay, fullstop) {
var delay = (delay == undefined) ? 1500 : delay;
return this.each(function() {
var $this = $(this), data = $this.data('3dmv');
// if we're not autorotating, just exit
if (!data.opts.autorotate) {
return;
}
// if it's already autorotating, stop
if (data.autorotateDelay || data.autorotateTimer) {
clearTimeout(data.autorotateDelay);
clearInterval(data.autorotateTimer);
if (fullstop) {
return;
}
}
data.autorotateDelay = setTimeout(function() {
data.autorotateTimer = setInterval(function() {
$this.threeDeeModelViewer('translate', $.fn.threeDeeModelViewer.LEFT, '+=' + 0.015);
}, 33);
}, delay);
$this.data('3dmv', data);
});
}
};
$.fn.threeDeeModelViewer = function(method) {
if (methods[method]) {
return methods[ method ].apply( this, Array.prototype.slice.call( arguments, 1 ));
} else if (typeof method == 'object' || !method) {
return methods.init.apply(this, arguments);
} else {
$.error('Method: '+method+' not supported');
}
};
$.fn.threeDeeModelViewer.options = {
model: {
mesh: '',
texture: ''
},
backgroundColour: 0xFFFFFF,
backgroundAlpha: 1.0,
cameraPosition: { x: 0, y: -0.5, z: 8 },
autorotate: false
};
$.fn.threeDeeModelViewer.LEFT = 1;
$.fn.threeDeeModelViewer.RIGHT = 2;
$.fn.threeDeeModelViewer.UP = 3;
$.fn.threeDeeModelViewer.DOWN = 4;
$.fn.threeDeeModelViewer.IN = 5;
$.fn.threeDeeModelViewer.OUT = 6;
})(jQuery);
/*!
* Provides requestAnimationFrame in a cross browser way.
* http://paulirish.com/2011/requestanimationframe-for-smart-animating/
*/
if ( !window.requestAnimationFrame ) {
window.requestAnimationFrame = ( function() {
return window.webkitRequestAnimationFrame ||
window.mozRequestAnimationFrame ||
window.oRequestAnimationFrame ||
window.msRequestAnimationFrame ||
function( /* function FrameRequestCallback */ callback, /* DOMElement Element */ element ) {
window.setTimeout( callback, 1000 / 60 );
};
} )();
}