-
We are a small team and would like to use the engine for our project (migrating from Cocos2dx). We've been playing with the engine for a while and tried to setup a git repo for our project. However we are having issues with setting up the proejct and still don't understand the expected workflow for Axmol. We're using Git + Axmol 2.1.2 + Cocoapods. Our specific questions are:
Any direction pointing is appreciated. Thanks! |
Beta Was this translation helpful? Give feedback.
Replies: 1 comment 1 reply
-
As a personal opinion, you should use the latest dev branch of Axmol (which will eventually be released as 2.1.3), since the changes are significant.
A
Android Studio automatically runs cmake in the background, which is why you don't need to run it manually via the You only need to generate the Xcode project once, and only re-run the command again if you modify anything, such as new resources, new source files, or any other edits to
No, you should not track the build folders in git. Any developer that clones a repository should simply generate the build files in their own development environment via cmake or
The use of Cocoapods makes no difference, since it is compatible with the cmake workflow. There are other posts on this discussion board regarding how to set this up correctly. For instance, this thread: #1817 |
Beta Was this translation helpful? Give feedback.
As a personal opinion, you should use the latest dev branch of Axmol (which will eventually be released as 2.1.3), since the changes are significant.
A
.gitignore
that handles Visual Studio, Android and Xcode would work, along with a few extra additions like these: