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Architecture: structure

Describes the codebase structure and shared modules, and how to work with it. Corresponds to the "Development view" of the 4+1 architectural views.

Monorepo Structure

The easiest way to open the project for running/debugging: File > Open Workspace from File > choose aws-toolkit-vscode/aws-toolkit-vscode.code-workspace

This project is currently set up as a typescript monorepo with the following subprojects:

  • packages/core/
    • Currently, this package contains almost all of the functionality required for the extension. It was created by moving all of the code from packages/tookit/ to here. We are currently working on separating non-shareable code out of the core library into the relevant subproject. Running tests for most of the toolkit extension logic occurs in this subproject.
  • packages/toolkit/
    • Currently, this package is a barebones wrapper that calls activation functions from the core library. As we discover what code cannot be shared across other projects, it will be moved to this package. Running and packaging the extension occurs from this subproject.

If you are considering contributing, please consider whether your implementation should live in the core library or in packages/toolkit. If your work could be re-used by other packages (e.g. auth mechanisms, utilities), then it may belong in the core library. If instead you are adding something toolkit specific (eg. an integration to a new AWS service in the Explorer Tree), consider putting it in packages/toolkit. To import from the core library, please export your desired code using index.ts files and add an appropriate exports statement in packages/core/package.json.

Unless otherwise stated, the documentation throughout this project is referring to the code and functionality in packages/core/ and packages/toolkit.

Current quirks of the current monorepo status that should be resolved/evaluated in later versions (TODO):

  • Running the test suites in VSCode has changed
  • The root package.json contains common dependencies for subprojects, and workspace entries for each of the subprojects.
    • This package contains shortcuts to some of the npm scripts found in the subproject(s).
    • createRelease and newChange run at the subproject level only, e.g. from root level, try npm run createRelease -w packages/toolkit
    • To run a script not present in the root package.json, use npm run -w packages/toolkit <script>
  • coverage/, .test-reports/, node_modules/ are hoisted to the project root.
    • dist/ however remains at the subproject level, along with a local node_modules/. See npm workspaces for more info on how node_modules/ hoisting works.
    • Because of node_modules/ hoisting, references to this folder in code access the root project modules folder. This may be an issue if more subprojects are added and the contents of the root and local modules folders differ.
  • globalSetup.test.ts should be configured to work as a library/run tests for all subprojects.
  • Subproject tsconfig.jsons should extend a root tsconfig.packages.json.
  • packages/*/scripts/ should be generalized and moved to the root of the project as needed.
  • Linting tests should run at the root level, not subproject level.
  • LICENSE, README.md, and other non-code artifacts that must be packaged into the .vsix are currently being copied into the packaging subproject directory from the root project directory as part of the copyFiles task.
  • Pre-release only publishes packages/toolkit extension directly. It should be extended to other added extensions. See release.yml
  • VSCode does not support inheriting/extending .vscode/ settings: microsoft/vscode#15909

Contributes and Settings

packages/toolkit/ and packages/amazonq have independent extension packageJSON files. They do not rely on packages/core/package.json. However, to get typed icons in the core-lib we require a place to store the icon entries. This currently happens in packages/core/package.json. See icons.md for more information.

If you are modifying or registering new debuggers in VS Code via the debuggers contribution point, you may need to regenerate the definitions file. After updating 'toolkit/package.json', run npm run generateConfigurationAttributes -w packages/toolkit

web, node, common, shared naming conventions

This project can run in different environments, eg Web mode (in the browser with no compute backend), or in Node.js on your desktop (the most common way). A problem arises when we use code that is exclusive to one environment, an example being Node.js' Filesystem module which will fail in Web mode.

To ensure developers use compatible code for their environment we have subfolders in each topic which contains environment specific code in a single place.

Using this file tree as reference, here are the rules:

src/
├── myTopic/
│   ├── {file}.ts
│   ├── node/
│   │   └── {file}.ts
│   └── web/
│       └── {file}.ts
└── shared/
  • myTopic/ is the general name of the folder, eg request for http requests.
  • myTopic/{file}.ts is for code that works in any environment, we refer to this as "common" code.
  • node/{file}.ts is for code that works exclusively in Node.js.
  • web/{file}.ts is for code that works exclusively in Web mode.
  • shared/ is for code that is intended to be reused, i.e general purpose utils.
    • Note environment specific code should be place in to a web/ or node/ subfolder.
    • If the code is not in a subfolder then it is considered shared common code.

IMPORTANT: The current codebase does not fully follow this convention yet, the transition is being done incrementally. Due to this, code that is "common" may not actually be common yet. If you run in to this, please move that code to the appropriate subfolder.

Commands

Many parts of the VS Code API relies on the use of 'commands' which are simply functions bound to a global ID. For small projects, this simplicity is great. But the base API doesn't offer a lot of common functionality that a large project might want: logging, error handling, etc.

For the Toolkit, common command functionality is implemented in Commands. The goal with this abstraction is to increase consistency across the Toolkit for anything related to commands.

Examples

  • Registering and execution:

    const command = Commands.register('helloWorld', () => console.log('Hello, World!'))
    command.execute()
  • Using parameters:

    const showMessage = async (message: string) => vscode.window.showInformationMessage(message)
    const command = Commands.register('aws.showMessage', showMessage)
    command.execute('Hello, World!')
  • Creating a CodeLens:

    // The built CodeLens should be returned through a `vscode.CodeLensProvider` implementation
    const range = new vscode.Range(0, 0, 0, 0)
    const lens = command.build('Hello, World!').asCodeLens(range, { title: 'Click me!' })
  • Creating a tree node:

    // `node` will execute the command when clicked in the explorer tree
    // This object should be returned as a child of some other tree node
    const node = command.build('Hello, World!').asTreeNode({ label: 'Click me!' })

Advanced Uses

Complex programs often require more than just simple functions to act as entry-points. Large amounts of state may be involved, which can be very difficult to test and reason about without proper management. One way to make it easier to isolate state from a given command is by 'declaring' it. This associates a command with all the required dependencies while still making it look like any other command.

  • Command declaration and registration:

    const command = Commands.declare('aws.showMessage2', (state: Record<string, string>) => (key: string) => {
        return showMessage(state[key] ?? 'Message not found')
    })
    
    command.register({ hello: 'Hello, World!', goodbye: 'Goodbye, World!' })
    command.execute('goodbye')
  • Prototype binding:

    // This class won't show duplicate messages that use the same key unlike the previous example
    class Messages {
        private readonly shown = new Map<string, Promise<unknown>>()
        public constructor(private readonly state: Record<string, string>) {}
    
        public showMessage(key: string) {
            const promise = this.shown.get(key) ?? showMessage(this.state[key] ?? 'Message not found')
            this.shown.set(
                key,
                promise.finally(() => this.shown.delete(key))
            )
    
            return promise
        }
    }
    
    const command = Commands.from(Messages).declareShowMessage('aws.showMessage3')
    const messages = new Messages({ hello: 'Hello, World!', goodbye: 'Goodbye, World!' })
    
    command.register(messages)
    command.execute('goodbye')
    command.execute('hello')
    command.execute('goodbye')

Exceptions

See also CODE_GUIDELINES.md.

Large applications often have a correspondingly large number of failure points. For feature-level logic, these failures are often non-recoverable. The best we can do is show the user that something went wrong and maybe offer guidance on how to fix it.

Because this is such a common pattern, shared error handling logic is defined by ToolkitError found here. This class provides the basic structure for errors throughout the Toolkit.

Chaining

Exceptions that occur deep in a call stack often do not contain enough context to correctly diagnose the problem. A stack trace is helpful, but only if the reader has access to both the source code and source map.

By adding additional information as the exception bubbles up, we can create a better view of the program state when the problem occured. This is done via ToolkitError.chain. The chain function serves as a standard way to establish a clear cause-and-effect relationship for errors.

Handlers

Any code paths exercised via Commands will have errors handled by handleError in extensions.ts. A better API for error handling across more than just commands will be added in a future PR.

Best Practices

Implementations still need to adhere to some basic principles for this to work nicely:

  • Do not catch errors unless something meaningful can be added.
  • Do not swallow errors unless the functionality is non-critical to the feature.
  • Do not directly show the user an error message for failed actions. Use ToolkitError instead.
  • Use chain when re-throwing errors with additional information.
  • Use CancellationError for explicit workflow cancellations.
  • Define meaninful error codes when creating new errors.

Webviews (Vue framework)

The current implementation uses Vue 3 with Single File Components (SFCs) for modularity. Each webview is bundled into a single file and packaged into the toolkit at release time. Vue applications may be composed of individual components in a parent/child heiracrchy. Each component is able to act independently within an application, however, they must respect the following principles:

  1. State can only be stored in a child component if it is not being used for two-way communication (via events)
  2. If there is two-way communication, store state in the parent
  3. Data should flow down, actions should flow up

Be very mindful about state managment; violating these principles will lead to buggy and hard-to-debug software.

Bundling

Each webview is bundled into a single file to speed up load times as well as isolate the 'web' modules from the 'node' modules. Webview bundles are automatically generated on compilation by targeting index.ts files when located under a vue directory. All bundles are placed under dist in the same relative location.

Generated bundle names map based off their path relative to src: src/foo/vue/bar/index.ts -> dist/src/foo/vue/bar/index.js

Running the extension in development mode (e.g. via the Extension launch task) starts a local server to automatically rebuild and serve webviews in real-time via hot-module reloading. It's assumed that the server runs on port 8080, so make sure that nothing is already using that port. Otherwise webviews will not be displayed during development.

Client/Server

The VS Code API restricts our Webviews to a single postMessage function. To simplify developing Webviews, we use a client/server architecture to handle message passing between the view and the extension. This does not mean that clients are restricted to 1 message = 1 response, rather, the frontend ("client") needs to send the first message.

Webview (frontend) clients can be created via WebviewClientFactory. This generates a simple Proxy to send messages to the extension, mapping the function name to the command name. Unique IDs are also generated to stop requests from receiving extraneous responses. It is highly recommended to use the Volar extension for syntax highlighting and type-checking when working with SFCs. Keep in mind that this is purely a development tool: users of the toolkits do not require Volar to view webviews.

Commands and events are defined on the backend via sub-classes of VueWebview. Classes define all the functions and events that will be available to the frontend. These sub-classes can be turned into a fully-resolved class by using either VueWeview.compilePanel or VueWebview.compileView. The resulting classes can finally be used to instantiate webview panels or view. Panels are shown by calling show, while views must be registered before they can be seen.

Examples

  • Creating and executing a webview:

    // Export the class so the frontend code can use it for types
    export class MyVueWebview extends VueWebview {
        public readonly id = 'my.view'
        public readonly source = 'myView.js'
        public readonly onBar = new vscode.EventEmitter<number>()
    
        public constructor(private readonly myData: string) {}
    
        public init() {
            return this.myData
        }
    
        public foo() {
            return 'foo'
        }
    
        public bar() {
            this.onBar.fire(0)
        }
    }
    
    // Create panel bindings using our class
    const Panel = VueWebview.compilePanel(MyVueWebview)
    
    // `context` is `ExtContext` provided on activation
    const view = new Panel(context, 'hello')
    view.show({ title: 'My title' })
    view.server.onFoo.fire(1)
  • Creating the client on the frontend:

    import { MyView } from './backend.ts'
    const client = WebviewClientFactory.create<MyView>()
  • A basic request/response with error handling:

    client
        .foo()
        .then((response) => console.log(response))
        .catch((err) => console.log(err))

    The backend protocol is allowed to throw errors. These result in rejected Promises on the frontend.

  • Registering for events:

    client.onBar((num) => console.log(num))
  • Methods called init will only return data on the initial webview load:

    client.init((data) => (this.data = data ?? this.data))

Webviews (non Vue)

Some webviews (amazon q chat view, codewhisperer security panel) rely on the native vscode webview implementation using the vscode.WebviewViewProvider and the vscode.window.registerWebviewViewProvider(viewType, panel) extension APIs. They follow the standard structure given by the webview documentation: https://code.visualstudio.com/api/extension-guides/webview.

Importing css

css imports for non vue webviews should be imported when generating the webview provider html, rather than loaded inside of the javascript otherwise you will get "Error: Cannot find module 'some/path/to/my.css'" when running the e2e tests:

e.g. when creating the html do:

// foo.js
export function foo() {
    // some javascript actions
}

// webview.ts
const myCSS = webviewView.webview.asWebviewUri(
    vscode.Uri.joinPath(globals.context.extensionUri, 'resources', 'mycss.css')
)

webviewView.webview.html = `
<html>
    <head>
        <link rel="stylesheet" href="${myCSS.toString()}">
    </head>
    <body>
        <script src="./foo.js">
            foo()
        </script>
    </body>
</html>
`

rather than:

// foo.js
import 'resources/mycss.css'

export function foo() {
    // some javascript actions
}

// webview.ts
webviewView.webview.html = `
<html>
    <body>
        <script src="./foo.js">
            foo()
        </script>
    </body>
</html>
`

Testing

Currently only manual testing is done. Future work will include setting up some basic unit testing capacity via JSDOM and Vue Testing Library. Strict type-checking may also be enforced on SFCs; currently the type-checking only exists locally due to gaps in the type definitions for the DOM provided by Vue/TypeScript.

Prompters

A 'prompter' can be thought of as any UI element that displays ('prompts') the user to make some choice or selection, returning their response. This interface is captured with the abstract base class Prompter which also contains some extra logic for convenience. Instances of the class can be used alone by calling the async method prompt, or by feeding them into a Wizard.

const prompter = createInputBox()
const response = await prompter.prompt()

// Verify that the user did not cancel the prompt
if (isValidResponse(response)) {
    // `response` is now typed as `string`
}

Quick Picks

Pickers can be constructed by using the createQuickPick factory function. This currently takes two parameters: a collection of 'items' (required), and an object defining additional options. The items can be an array, a Promise for an array, or an AsyncIterable. All collections should resolve to the DataQuickPickItem interface. Extra configuration options are derived from valid properties on VS Code's QuickPick interface, e.g. title sets the title of the resulting picker. Some extra options are also present that change or enhance the default behavior of the picker. For example, using filterBoxInputSettings causes the picker to create a new quick pick item based off the user's input.

Items

A picker item is simply an extension of VS Code's QuickPickItem interface, encapsulating the data it represents in the aptly named data field:

// This can be typed as `DataQuickPickItem<string>`
const item = {
    label: 'An item'
    data: 'some data'
}

If the user selects this item, then 'some data' should be returned. Note that the type of data (and therefore type of Prompter) can largely be inferred; explicit typing, if done at all, should be limited to item definitions:

// Results in `QuickPickPrompter<string>`
const prompter = createQuickPick([item])

// Results in `QuickPickPrompter<number>`
const prompter = createQuickPick([{ label: 'Another item', data: 0 }])

Often we deal with items derived asychronously (usually by API calls). createQuickPick can handle this scenario, showing a loading bar while items load in. For example, consider a scenario where we want to show the user a list of CloudWatch log groups to select. In this case the API is paginated, so we should use the pageableToCollection utility method to make it easier to map:

interface LogGroup extends CloudWatchLogs.LogGroup {
    logGroupName: string
    storedBytes: number
}
function isValidLogGroup(obj?: CloudWatchLogs.LogGroup): obj is LogGroup {
    return !!obj && typeof obj.logGroupName === 'string' && typeof obj.storedBytes === 'number'
}

const requester = (request: CloudWatchLogs.DescribeLogGroupsRequest) =>
    client.invokeDescribeLogGroups(request, sdkClient)
const collection = pageableToCollection(requester, request, 'nextToken', 'logGroups')

const groupToItem = (group: LogGroup) => ({ label: group.logGroupName, data: group })
const items = collection.flatten().filter(isValidLogGroup).map(groupToItem)
const prompter = createQuickPick(items) // Results in `QuickPickPrompter<LogGroup>`

If we did not care about pagination, we could call the promise method on collection, causing all items to load in at once:

const items = collection.flatten().filter(isValidLogGroup).map(groupToItem).promise()
const prompter = createQuickPick(items) // Results in `QuickPickPrompter<LogGroup>`

Input Box

A new input box prompter can be created using the createInputBox factory function. Like createQuickPick, the input is derived from the properties of VS Code's InputBox interface.

Testing

Quick pick prompters can be tested using createQuickPickTester, returning an interface that executes actions on the picker. This currently acts on the real VS Code API, meaning the actions happen asynchronously. Very basic example:

const items = [
    { label: '1', data: 1 },
    { label: '2', data: 2 },
]
const tester = createQuickPickTester(createQuickPick(items))

tester.assertItems(['1', '2']) // Assert that the prompt displays exactly two items with labels '1' and '2'.
tester.acceptItem('1') // Accept an item with label '1'. This will fail if no item is found.
await tester.result(items[0].data) // Execute the actions, asserting the final result is equivalent to the first item's data

Wizards

Abstractly, a 'wizard' is a collection of discrete, linear steps (subroutines), where each step can potentially be dependent on prior steps, that results in some final state. Wizards are extremely common in top-level flows such as creating a new resource, deployments, or confirmation messages. For these kinds of flows, we have a shared Wizard class that handles the bulk of control flow and state management logic for us.

Creating a Wizard (Quick Picks)

Create a new wizard by extending the base Wizard class, using the template type to specify the shape of the wizard state. All wizards have an internal form property that is used to assign steps. You can assign UI elements (namely, quickpicks) using the bindPrompter method on form elements. This method accepts a callback that should return a Prompter given the current state. For this example, we will use createQuickPick and createInputBox for our prompters:

If you need to call async functions to construct your Wizard subclass, define your init logic in the init() method instead of the constructor.

interface ExampleState {
    foo: string
    bar?: number
}

class ExampleWizard extends Wizard<ExampleState> {
    public constructor() {
        super()

        // Note that steps should only be assigned in the constructor by convention
        // This first step will always be shown as we did not specify any dependencies
        this.form.foo.bindPrompter(() => createInputBox({ title: 'Enter a string' }))

        // Our second step is only shown if the length of `foo` is greater than 5
        // Because of this, we typed `bar` as potentially being `undefined` in `ExampleState`
        const items = [
            { label: '1', data: 1 },
            { label: '2', data: 2 },
        ]
        this.form.bar.bindPrompter((state) => createQuickPick(items, { title: `Select a number (${state.foo})` }), {
            showWhen: (state) => state.foo?.length > 5,
        })
    }
}

Executing

Wizards can be ran by calling the async run method:

const wizard = new ExampleWizard()
const result = await wizard.run()

Note that all wizards can potentially return undefined if the workflow was cancelled.

Testing

Use createWizardTester on an instance of a wizard. Tests can then be constructed by asserting both the user-defined and internal state. Using the above ExampleWizard:

const tester = await createWizardTester(new ExampleWizard())
tester.foo.assertShowFirst() // Fails if `foo` is not shown (or not shown first)
tester.bar.assertDoesNotShow() // True since `foo` is not assigned an explicit value
tester.foo.applyInput('Hello, world!') // Manipulate 'user' state
tester.bar.assertShow() // True since 'foo' has a defined value

Module path debugging

Node has an environment variable NODE_DEBUG=module that helps to debug module imports. This can be helpful on windows, which can load node modules into uppercase or lower case drive letters, depending on the drive letter of the parent module.

You can enable this by adding "NODE_DEBUG": "module" into the env of your launch config that you are using.

When enabled you can see the file that the import is looking for, the module load request, and the relative file requested.

MODULE 88184: looking for ["/aws-toolkit-vscode/packages/core/dist/src"]
MODULE 88184: Module._load REQUEST ./codewhisperer/commands/basicCommands parent: /aws-toolkit-vscode/packages/core/dist/src/extension.js
MODULE 88184: RELATIVE: requested: ./codewhisperer/commands/basicCommands from parent.id /aws-toolkit-vscode/packages/core/dist/src/extension.js