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Describe the bug
When switching between FBX and GLB, the application order of the scale, rotation and translation is flipped.
Not sure how this is best handled while making it robust.
Probably in aiMetadata some flag that indicates input ordering needs to be stored. I suspect it's likely also broken the other way.
To Reproduce
Imported animated FBX mesh with scale, rotation, translation and export as GLB.
Expected behavior
Should be the same mesh.
Screenshots
Platform (please complete the following information):
Any
The text was updated successfully, but these errors were encountered:
Actually upon re-examination it may be that GLB is a local transform, whereas FBX is a global transform
JulianKnodt
changed the title
Bug: FBX import -> GLB export flips SRT/TRS ordering in animation
Bug: FBX import -> GLB export will break some meshes with animation
Mar 26, 2024
Describe the bug
When switching between FBX and GLB, the application order of the scale, rotation and translation is flipped.
Not sure how this is best handled while making it robust.
Probably in aiMetadata some flag that indicates input ordering needs to be stored. I suspect it's likely also broken the other way.
To Reproduce
Imported animated FBX mesh with scale, rotation, translation and export as GLB.
Expected behavior
Should be the same mesh.
Screenshots
Platform (please complete the following information):
Any
The text was updated successfully, but these errors were encountered: