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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Resource",
"class": "BakedFlowFields",
"language": "NativeScript",
"path": "res://addons/tilemap_flowfields/classes/baked_flow_fields.gdns"
}, {
"base": "Resource",
"class": "FlowField",
"language": "NativeScript",
"path": "res://addons/tilemap_flowfields/classes/flow_field.gdns"
}, {
"base": "Node",
"class": "FlowFieldGenerator",
"language": "NativeScript",
"path": "res://addons/tilemap_flowfields/classes/flow_field_generator.gdns"
}, {
"base": "Node",
"class": "FlowFieldTileCost",
"language": "NativeScript",
"path": "res://addons/tilemap_flowfields/classes/flow_field_tile_cost.gdns"
} ]
_global_script_class_icons={
"BakedFlowFields": "",
"FlowField": "",
"FlowFieldGenerator": "",
"FlowFieldTileCost": ""
}
[application]
config/name="tilemap-flowfields"
run/main_scene="res://addons/tilemap_flowfields/examples/adhoc/Example.tscn"
[editor_plugins]
enabled=PoolStringArray( "res://addons/tilemap_flowfields/plugin.cfg" )
[gui]
common/drop_mouse_on_gui_input_disabled=true
[physics]
common/enable_pause_aware_picking=true