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This repository has been archived by the owner on Jul 21, 2024. It is now read-only.

Releases: animate1978/MB-Lab

MB-Lab 1.7.3

02 Mar 17:51
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Added

  • Auto updater code by CGCookie, marking a new release from 1.7.3 onward

Bug Fix

  • Removed the last of the old logging code to remove new logger errors

MB-Lab 1.7.2

16 Feb 22:57
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Changed

  • Changed Diffuse to Albedo in shaders and textures to reflect current shader terminology

Added

Bug Fix

  • Texture lookup bug failed to finalize character when exporting image maps, fixed 02/16/19 referred here #87 (comment)

MB-Lab 1.7.1b

31 Jan 05:52
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Bug Fix release

Changed

  • Replace algorithms.print_log_report by python standard logging
  • Use numpy to to calculate_disp_pixel
  • Code cleanup
  • Removed assets introduced in the initial developmental version of 1.7.1, they can be found here : https://github.com/blaisefaint/MB-Lab_Specific_Assets

Bug Fixes

  • Fixed a spelling typo in facerig.populate_modifiers
  • Finalize character fix
  • Remove 'self' from args
  • Moved is_ik_armature, get_active_armature, get_deforming_armature, get_object_parent to utils.py
  • init.py uses get_active_armature and is_ik_armature from utils (previous was algorithms that wasn't imported)
  • Armature Toe Bone flipped pose bug
  • Proxy Fitting was broken, now it is fixed
  • morphengine.py and humanoid.py reverted back to 1.7.0 version with logging added

MB-Lab 1.7.0

29 Dec 16:18
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  • BLENDER 2.80 PORT
  • Initial Blender 2.80 port code by Amir Shehata, thank you very much!
  • Scalable SSS added to shader network, bringing scale to SSS in Principled BSDF
  • New Eye texture map for all realistic characters
  • New bump map for female and male characters
  • Bump mapping now a mix of procedural and texture

IMPORTANT! You need to rename the MB-Lab directory to something other than MB-Lab-1.7.0 in order for Blender to recognize the addon!!

MB-Lab 1.6.5b

16 Dec 20:39
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MB-Lab 1.6.5

  • LAST VERSION FOR BLENDER 2.79!
  • New shading network based on Principled BSDF for skin, eyes and teeth
  • New texture maps for specular and subdermal
  • Additional code to load new texture maps into the right image texture node
  • Added references to new texture maps for all character types
  • Changed Skin Editor values to reflect new PBR shading network

MB-Lab 1.6.5b

  • Fixed texture maps that were not added to repo for 1.6.5

IMPORTANT! You need to rename the MB-Lab directory to something other than MB-Lab-1.6.5b in order for Blender to recognize the addon!!