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Releases: animate1978/MB-Lab
Releases · animate1978/MB-Lab
MB-Lab 1.7.3
Added
- Auto updater code by CGCookie, marking a new release from 1.7.3 onward
Bug Fix
- Removed the last of the old logging code to remove new logger errors
MB-Lab 1.7.2
Changed
- Changed Diffuse to Albedo in shaders and textures to reflect current shader terminology
Added
- New Roughness Map
- Added Feet / Inches display in Body Measures panel #84
- New Docs made with Sphinx
https://mb-lab.readthedocs.io/en/latest/
Bug Fix
- Texture lookup bug failed to finalize character when exporting image maps, fixed 02/16/19 referred here #87 (comment)
MB-Lab 1.7.1b
Bug Fix release
Changed
- Replace algorithms.print_log_report by python standard logging
- Use numpy to to calculate_disp_pixel
- Code cleanup
- Removed assets introduced in the initial developmental version of 1.7.1, they can be found here : https://github.com/blaisefaint/MB-Lab_Specific_Assets
Bug Fixes
- Fixed a spelling typo in facerig.populate_modifiers
- Finalize character fix
- Remove 'self' from args
- Moved is_ik_armature, get_active_armature, get_deforming_armature, get_object_parent to utils.py
- init.py uses get_active_armature and is_ik_armature from utils (previous was algorithms that wasn't imported)
- Armature Toe Bone flipped pose bug
- Proxy Fitting was broken, now it is fixed
- morphengine.py and humanoid.py reverted back to 1.7.0 version with logging added
MB-Lab 1.7.0
- BLENDER 2.80 PORT
- Initial Blender 2.80 port code by Amir Shehata, thank you very much!
- Scalable SSS added to shader network, bringing scale to SSS in Principled BSDF
- New Eye texture map for all realistic characters
- New bump map for female and male characters
- Bump mapping now a mix of procedural and texture
IMPORTANT! You need to rename the MB-Lab directory to something other than MB-Lab-1.7.0 in order for Blender to recognize the addon!!
MB-Lab 1.6.5b
MB-Lab 1.6.5
- LAST VERSION FOR BLENDER 2.79!
- New shading network based on Principled BSDF for skin, eyes and teeth
- New texture maps for specular and subdermal
- Additional code to load new texture maps into the right image texture node
- Added references to new texture maps for all character types
- Changed Skin Editor values to reflect new PBR shading network
MB-Lab 1.6.5b
- Fixed texture maps that were not added to repo for 1.6.5
IMPORTANT! You need to rename the MB-Lab directory to something other than MB-Lab-1.6.5b in order for Blender to recognize the addon!!