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Lag in the actual game cause the CV system to malfunction #39
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I would like to work on this. I also want to add proper error handling and other possible improvement to CV System. Can I take this issue? |
Yeah, thats true. Right now we have a lot of hard coded solutions. It is nice for developing and stuff, but likely will lead to issues for other people. Great if this could be done in a better way. Sure! Just go ahead :) |
@GoldExplosion I was thinking of doing some improvements the framework. Actually trying to make a chrome extension such that people could try it with the web app in a more seemless manner. Mostly just to learn how to make web extensions. Sadly, as the game has progressed quite a bit since last time I worked on this project, and both the |
That sounds interesting. I want to apologise for not closing this issue ( became busy with irl stuff). I want to contribute to this web extension if possible. |
No worries! I have been awfully busy myself. Just now that I had some time off to do other things.
I just made an Issue about it: #46. We could take the discussion there or in the Discussions tab. Another key feature I want to add is to be able to run unit tests for deployment (see issue #49). I was hoping of boosting the code coverage from 21% closer to 100%. You could contribute there as well if you'd like. Up to you :] |
Whenever the game lags, the CV system doesn't realize this and detects the Shop Slots again causing a disruption between the actual game and the engine. Proper detection of lags needed.
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