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Frame limiting #21

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derekdreery opened this issue Jul 22, 2019 · 1 comment
Open

Frame limiting #21

derekdreery opened this issue Jul 22, 2019 · 1 comment

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@derekdreery
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On my machine space marines uses about 50% of a processor. This seems high to me, although maybe it isn't an issue. Amethyst supports frame limiting as a way to reduce unnecessary cpu usage.

@krankur
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krankur commented Jul 23, 2019

Yes, this is a know issue and seems to be originating from the Rayon crate. For more details check here, Rayon issue tracked here: rayon-rs/rayon#576

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