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Ability to suspend Systems #151
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Does #147 cover your use case? |
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From what I've seen, there doesn't seem to be the ability to suspend
System
s? Basically, after exploring throughamethyst
andspecs
, I ended up concluding thatshred
would presumably be where this functionality would go. Feel free to direct me in the right place if that's not the case.Right now, I know that
amethyst
supports aPausable
wrapper which simply checks a condition every time the system is run; this is okay, but it would be nice to be able to suspend a system (making it no longer dispatched) and be able to later signal it to be added back to the queue. Presumably, this would help make it easier to interface withGenerator
s and the like later on.Alternatively, you could argue that the best case for this is to have multiple
Dispatcher
s and use the right one depending on the state of the system. This might be better for cases where the set of currently running systems is swapped, e.g. a pause menu in a game, rather than the generic case which might be better for I/O. If this is the route that seems best, then I can move this issue tospecs
and discuss that there.Anyway, I didn't see a discussion on this, so, I figured I'd start one.
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