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BTerm set() with float data point #338
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You want the flexible/fancy console bud. See this example on how to use: https://bfnightly.bracketproductions.com/bracket-lib/ex_bterm.html#flexible |
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This might be a dump question, I'm new to Rust lang.
I was trying to use
ctx.set(X, Y, fg, bg, glyph)
to render a tile on my console, but I realizedset()
only takesint
as itsX
andY
coordinates, which will make my character moves not smoothly enough. I want it to take float data points as its coordinates, is there a good way to work around this?The text was updated successfully, but these errors were encountered: