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libmelee (including all the way back to version 0.10.1 crashes when reading a 2.0.1 slippi file because it enforces EventType when reading, and in these files you will eventually read the bytes 0x3d from the event bytes, which is not a valid EventType, leading to the crash. is 0x3d not the correct event byte code for gecko codes? See: https://github.com/project-slippi/slippi-wiki/blob/master/SPEC.md#events
The text was updated successfully, but these errors were encountered:
temporary fix is adding 0x3d to the event bytes enum. it appears that the gamestate is valid through the entirety of the calls to .step() after changing this
libmelee (including all the way back to version 0.10.1 crashes when reading a 2.0.1 slippi file because it enforces EventType when reading, and in these files you will eventually read the bytes 0x3d from the event bytes, which is not a valid EventType, leading to the crash. is 0x3d not the correct event byte code for gecko codes? See: https://github.com/project-slippi/slippi-wiki/blob/master/SPEC.md#events
The text was updated successfully, but these errors were encountered: