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After texturing using ABF or LSCM the mesh is flipped upside down and there is (almost) no texture. The only texture that appears is close to the "floor" where a part of the model appears to go through the "floor". This doesn't happen when using the Basic unwrapping method. Looks like the mesh is beeing flipped somewhere and the algorithm doesn't see it so it only textures the parts that go through the "floor" from the other side.
Both meshes from mesh decimate (upper) and texturing (lower) nodes. Also note the warning in the log. Screenshot taken after LSCM.
Hello
After texturing using ABF or LSCM the mesh is flipped upside down and there is (almost) no texture. The only texture that appears is close to the "floor" where a part of the model appears to go through the "floor". This doesn't happen when using the Basic unwrapping method. Looks like the mesh is beeing flipped somewhere and the algorithm doesn't see it so it only textures the parts that go through the "floor" from the other side.
Both meshes from mesh decimate (upper) and texturing (lower) nodes. Also note the warning in the log. Screenshot taken after LSCM.
win 11
meshroom 2023.3.0
32 gb ram, RTX 2060 - 6gb vram
Im using mesh decimate as per documentation to limit Nb faces to ~280k
Thanks in advance
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