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[question] Mesh upside down after texturing with ABF and LSCM #2403

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IgorWojas opened this issue May 15, 2024 · 0 comments
Open

[question] Mesh upside down after texturing with ABF and LSCM #2403

IgorWojas opened this issue May 15, 2024 · 0 comments

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@IgorWojas
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Hello

After texturing using ABF or LSCM the mesh is flipped upside down and there is (almost) no texture. The only texture that appears is close to the "floor" where a part of the model appears to go through the "floor". This doesn't happen when using the Basic unwrapping method. Looks like the mesh is beeing flipped somewhere and the algorithm doesn't see it so it only textures the parts that go through the "floor" from the other side.

parrot

Both meshes from mesh decimate (upper) and texturing (lower) nodes. Also note the warning in the log. Screenshot taken after LSCM.

win 11
meshroom 2023.3.0
32 gb ram, RTX 2060 - 6gb vram

Im using mesh decimate as per documentation to limit Nb faces to ~280k

Thanks in advance

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