All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog,
and this project adheres to Semantic Versioning.
See also: The Angular Convention.
- #87 - Low screen resolution can now properly scroll the main tab in the character sheet.
- #82 - Attempt to fix a bug in migration that caused all vehicles to lose their amor value.
- Swedish translation for ammo belt (was too long). Thanks to @tinwe.
- 🇸🇪 Swedish translation from @tinwe.
- #45 - Dice modifiers were still buggy and have been fixed again.
- #80 - Modifiers to CUF rolls now works!
- A bug that broke the
maxPush
parameter in the roll dialog.
- #78 - a major bug introduced by the Foundry update 9.245 that broke the sheet tabs.
- A typo in the version number (
v2.0.0
instead of2.0.0
) that was preventing Foundry from unpacking the zip.
- Foundry V9 compatibility.
- Apply Damage: right-clic menu on attack roll message shows menu option of "Apply Damage" for selected or targeted characters. Does not work for Vehicles, yet.
- 3 new vehicle movement types: hovercraft, flying and naval.
- 1 new vehicle fuel type: nuclear.
- Vehicle side armor has been splitted into left & right armor.
- (For translators only) The language JSON file has been flattened for easier readability.
- #39 - a minor bug where ammo was still consumed for NPCs although the option was unchecked.
- #40 - a major bug blocking attacks with grenades that has no damage (e.g. Smoke grenades).
- #41 - a minor bug where encumbrance calculation with weapon settings was wrong.
- #45 - a major bug with wrong modifiers rules for stepping dice up and down.
- #46 - a bug introduced with the previous update that stopped the Year Zero Actions module to function.
- #54 - a minor bug preventing from rolling skills in a certain situation.
- #66 - a major bug preventing an easy update to Foundry V9.
The game system is now officially released.
- Support for Items' modifiers.
- Support for draggable items in the hotbar.
- Automatic weapon's reliability change according to the result of the pushed roll.
- Automatic roll result tooltip closing after delay (see system's settings to define the delay).
- ItemSheet's height auto resize.
- #13 - A minor bug where too many ammo was counted in the player's encumbrance.
- #32 - A major bug where it was impossible to use items in an unlinked token.
- CSS styles for sheet's tabs.
- CSS styles for selectors.
- CSS styles for tiny MCE text editors.
- YZUR Library updated to v2.1.1
- The "unarmed" line in a character/NPC's inventory is removed. Instead, create an "Unarmed" weapon.
- New Actor: Military Unit.
- New "Create Ammo" button for equipped weapons.
- New boolean properties (checkboxes) for weapons:
- Scope (Telescopic Sight), Night Vision (Night Vision Sight), Bayonet, Bipod, Tripod, and Suppressor.
- Features for vehicles: P, PG, T, C, H, S, FCS, IR, and Tm.
- New property for vehicles: Smoke Discharger.
- New movement and fuel properties for vehicles.
- Possibility to roll attacks with crew-less vehicles.
- Possibility to roll attacks without ammo tracking (new game settings checkboxes).
- New Item modifier for CUF.
- New Status Effect icons for tokens.
- Armor modifier property for custom ammunitions.
- Translation for actor & item types in the create drop-down.
- CSS styles for Journal Entries and Actor/Item's descriptions.
- The "grenade" item type becomes "explosive". (This is mostly a cosmetic change. Use the input field "Type" to specify what type of explosive it is. Eg: Grenade, Mine, Explosive, etc.)
- YZUR Library updated to v2.1.0
- A bug where the mag capacity of a vehicle's mounted weapon was not displayed.
- Hotfix for missing v1.3 migration.
- Modifiers management on items has changed, for the better.
- Reliability values (current & max) for Gear items.
- New settings option for default size for non-vehicle tokens.
- Default vision for tokens.
- A bug introduced by the previous update that caused the Emcumbrance's max value to display
NaN
on sheets. - A bug where shooting a weapon was not possible if it had no skill set in its options.
- A critical bug breaking random tables when rolling T2K dice on them.
- A bug with the github templates mentioning a "bot" instead of the game system.
- A bug where the dice roller dialog macro would not show properly the attribute and skill scores.
- A typo in a character's gear tab ("covers" instead of "cover").
- Ammunition choice has been simplified: It is no more required to have the same "Ammo Identifier". Now the Magazine drop-down in the Weapon sheet shows all available magazines in the player's inventory, compatible or not with the weapon. This change also allows weapons to use different kind of ammunition.
- Default parameters to tokens.
- The
Heal Time
property in an Injury item can be a roll formula. It will be rolled upon creating such injury in a Character actor. - Wiki infos for the Weapon sheet.
- A bug where a pushed roll would not render if it contained unexpected dice, like d4, d20 and d100.
- A bug where rolled d4, d20 and d100 would not show their icon in the chat.
- A bug where the Foundry would say there was a newer version of the system but you already had the latest version.
- Weapon "unarmed" wrong crit value (was 3 instead of 4).
- A bug where it was impossible to use a vehicle's weapon after adding a crew member and then deleting it from the database without removing it from the vehicle.
- Clamped font size values until a better scaling CSS is produced.
- A bug where it was impossible to add non-physical items to a character, and vice-versa for vehicles.
⚠️ Major Update with Breaking Changes This is a major update from the alpha version. Migration should work fine, but issues may occur. Before applying the system update, backup your world! If the update inadvertedly broke your world, restore your backup and roll back to the previous version of the T2K system. Then contact me to solve the issue (find me on Discord or open an issue).
- Foundry 0.8.x!
- New Ammunition Management: All ammo values in all weapons will be erased with this update (only the current value, not the max). Now, to choose an ammo for a weapon, you must select a magazine from your inventory with a corresponding ammo type.
- New Critical Injuries Management: The content of the textarea used to write your critical injuries will be erased and replaced by a more user-friendly way for tracking them.
- Compatibility with the latest Foundry version (v0.8.8).
- Use of Twilight 2000 4E final core rules:
- Dice mechanics are updated.
- Weapons & Vehicles's reliability score becomes a number instead of a letter.
- Rolls now use the Year Zero Universal Roller (YZUR) library.
- Pushed roll messages are now modified in the chat.
- Ammunition management has been revamped (see breaking change above).
- Dice So Nice configuration for the rolls.
- Crew management for vehicles.
- Components management for vehicles.
- New item:
injury
, for tracking critical injuries. - Ammo tracking: rolling an attack with ammo dice will consume ammo from your inventory.
- Radiation Attacks rolling.
- More options for the roll dialog.
- Clicking an input field will now select its whole value.
- Editing a number input field in an item sheet with
+
/-
/=
will increase/decrease/set the value accordingly. - Rolls in the chat are more wordy.
- New property for weapon Items:
Armored
(used by weapons mounted on vehicles). - Migration script.
- Discussions.
- Templates for issues reporting and pull requests.
- A bug with broken encumbrance & backpack progress bars (at the bottom of the Gear tab in a character sheet).
- A bug where it was impossible to shoot a weapon from a vehicle.
- Vehicle Sheet !
- A tooltip above Hit & Stress capacities to show the applied modifier.
- Decreased the font size of the specialties description in the character sheet.
- Critical: textarea fields in character's sheet combat tab were creating infinite spaces after a line break. (This is a bug caused by Handlebars with textarea inside partials. Read more here.)
- Bug: item type not showing in the item sheet.
- Bug: click listener not working properly with the CuF and Unit Morale rolls in the character sheet.
- Bug: style causing the character's specialties description not taking the whole width of the sheet.
- Bug: ugly style for equipped and backpack checkboxes in an embed item properties.
- Item equipping and backpack support.
- T2K Banner in
/assets
folder.
- Clickable dice values in the Stats tab.
- Verbose log.
- CSS styles.
- First release