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We are using touch 1 models (shipped / sold with OG Oculus Rift). We should probably replace them with Touch 2 controllers. Probably not that many OG Rifts in use at the moment. Pinging @msub2 since he's driving all the recent A-Painter work.
The text was updated successfully, but these errors were encountered:
For sure. I'll take a look tonight and see if I can update the model to glTF also. In the future it would definitely be cool to support a wider range of controllers, either somewhat dynamically (position tip separately onto a model from A-Frame) or with some community-sourced custom models.
We are using touch 1 models (shipped / sold with OG Oculus Rift). We should probably replace them with Touch 2 controllers. Probably not that many OG Rifts in use at the moment. Pinging @msub2 since he's driving all the recent A-Painter work.
The text was updated successfully, but these errors were encountered: