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game.js
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game.js
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var buttonColours= ["red", "blue", "green", "yellow"];
var gamePattern= [];
var userClickedPattern= [];
var started= false;
var level= 0;
$(document).keypress(function(){
if(!started){
$("#level-title").text("Level " + level);
nextSquence();
started= true;
}
})
$(".btn").click(function(){
var userChosenColour= $(this).attr("id");
userClickedPattern.push(userChosenColour);
playSound(userChosenColour);
checkAnswer(userClickedPattern.length-1);
});
function checkAnswer(currentLevel){
if(userClickedPattern[currentLevel] === gamePattern[currentLevel]){
console.log("Success");
if(userClickedPattern.length === gamePattern.length){
setTimeout(function(){
nextSquence()
}, 1000);
}
} else {
playSound("wrong");
$("body").addClass("game-over")
setTimeout(function(){
$("body").removeClass("game-over");
}, 200);
$("#level-title").text("Game Over, Press Any Key to Restart");
startOver();
}
}
function nextSquence(){
userClickedPattern= [];
level++;
$("#level-title").text("Level " + level);
var randomNumber= Math.floor(Math.random()*4);
var randomChosenColour= buttonColours[randomNumber];
gamePattern.push(randomChosenColour);
$("#" + randomChosenColour).fadeIn(100).fadeOut(100).fadeIn(100);
playSound(randomChosenColour);
}
function startOver(){
level= 0;
gamePattern=[];
started= false;
}
function playSound(name){
var audio= new Audio("sounds/" + name + ".mp3");
audio.play();
}
function animatePress(currentColour){
$("." + currentColour).addClass("pressed");
setTimeout(function(){
$("." + currentColour).removeClass("pressed");
}, 100);
}