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Exiting a stacked BT may cause premature completion #86

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eelstork opened this issue Apr 25, 2022 · 1 comment
Open

Exiting a stacked BT may cause premature completion #86

eelstork opened this issue Apr 25, 2022 · 1 comment
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@eelstork
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In a typical case you create a BT (say 'A') with its agent set to loop = false.
Then you stack another BT (say 'B')
When B returns done, the agent will disable. However continuation is expected until the root BT has returned done.

Tried patching this in UGigAdapter. Works, mostly; however this is hackish and does not resolve the actual issue.

@eelstork eelstork added the bug Something isn't working label Apr 25, 2022
@eelstork eelstork self-assigned this Apr 25, 2022
@eelstork
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The patch I've been using is an actual fix; will push.

@eelstork eelstork added the Unity label Apr 25, 2022
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